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Particle-based drop animation on meshes in real time

Published: 01 May 2012 Publication History

Abstract

This paper presents a method for simulating the motion of water drops on a surface in real time. We describe the dynamics of a drop moving on the surface, and then we present our simulation model. We use a geometry-based representation of a drop. Each drop is modeled by a deformable 3D mesh. This geometrical representation allows drops to be on the surface or in the air. We also propose a simple method to handle drop merging and separation. For the rendering, we simulate reflection and refraction. The drop trace is also taken into account. Our method is fast and robust and yields realistic results when applied to treat condensation on a surface or human sweating in real time. Copyright © 2012 John Wiley & Sons, Ltd.

References

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Information & Contributors

Information

Published In

cover image Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds  Volume 23, Issue 3-4
May 2012
307 pages
ISSN:1546-4261
EISSN:1546-427X
Issue’s Table of Contents

Publisher

John Wiley and Sons Ltd.

United Kingdom

Publication History

Published: 01 May 2012

Author Tags

  1. drop deformation
  2. drop trace
  3. human sweating
  4. liquid–solid interaction
  5. particles
  6. water condensation
  7. water drop

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  • (2016)A computational approach to digital hand-painted printing patterns on clothMultimedia Tools and Applications10.1007/s11042-015-2492-x75:8(4577-4591)Online publication date: 1-Apr-2016

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