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Mobile game props recommendation for machine learning

Published: 01 January 2023 Publication History

Abstract

Mobile game providers benefit by selling virtual items in the game. Each event is described as an example in the player log data, and the player indicates the purchase status of the various game props as a plurality of tags, the game props recommendation question is abstractd into a multi-instance multi-label learning problem. On this basis, the fast multi-instance multi-label learning algorithm is designed for recommendation of mobile online game props, and semi-supervised learning is used to improve the recommendation performance. Off-line data sets and the online game experimental results of the actual online mobile phone show that the game props based on multi-instance multi-tagging learning technology brings a significant increase in game revenue.

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Cited By

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  • (2023)MHANER: A Multi-source Heterogeneous Graph Attention Network for Explainable Recommendation in Online GamesACM Transactions on Intelligent Systems and Technology10.1145/362624315:4(1-23)Online publication date: 9-Oct-2023

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Published In

cover image Journal of Intelligent & Fuzzy Systems: Applications in Engineering and Technology
Journal of Intelligent & Fuzzy Systems: Applications in Engineering and Technology  Volume 44, Issue 3
2023
1997 pages

Publisher

IOS Press

Netherlands

Publication History

Published: 01 January 2023

Author Tags

  1. Machine learning
  2. Multi-Instance Multi-Label Learning (MIML)
  3. semi-supervised learning
  4. recommendation

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  • (2023)MHANER: A Multi-source Heterogeneous Graph Attention Network for Explainable Recommendation in Online GamesACM Transactions on Intelligent Systems and Technology10.1145/362624315:4(1-23)Online publication date: 9-Oct-2023

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