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A Description Grid to Support the Design of Learning Role-Play Games

Published: 01 February 2012 Publication History

Abstract

To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning programs developed by providing a methodology and tools to support their choices. The first stage of this work is the creation of a grid to describe LRPG scenarios. This grid will serve to support the design methodology, the collecting and sharing of LRPG scenarios and components, and the operationalization of the scenarios designed. First, this article details the purpose of the authors' work. Then, it outlines the main characteristics of the description grid constructed mainly based on Klabbers' work and on the study of game mechanics. Furthermore, applications of the description grid in a design-support environment are discussed and future work is presented.

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Cited By

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  • (2024)An approach for serious game design and development based on iterative evaluationJournal of Software: Evolution and Process10.1002/smr.268036:10Online publication date: 10-Oct-2024
  • (2019)Like PEAS in PoDSProceedings of the 14th International Conference on the Foundations of Digital Games10.1145/3337722.3337756(1-15)Online publication date: 26-Aug-2019
  • (2018)How to Raise Different Game Collaboration ActivitiesSimulation and Gaming10.1177/104687811775247049:1(50-71)Online publication date: 1-Feb-2018

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Published In

cover image Simulation and Gaming
Simulation and Gaming  Volume 43, Issue 1
February 2012
145 pages

Publisher

Sage Publications, Inc.

United States

Publication History

Published: 01 February 2012

Author Tags

  1. computer-supported design
  2. description grid
  3. game classifications
  4. game-based learning
  5. learning scenarios
  6. professional training
  7. role-play

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Cited By

View all
  • (2024)An approach for serious game design and development based on iterative evaluationJournal of Software: Evolution and Process10.1002/smr.268036:10Online publication date: 10-Oct-2024
  • (2019)Like PEAS in PoDSProceedings of the 14th International Conference on the Foundations of Digital Games10.1145/3337722.3337756(1-15)Online publication date: 26-Aug-2019
  • (2018)How to Raise Different Game Collaboration ActivitiesSimulation and Gaming10.1177/104687811775247049:1(50-71)Online publication date: 1-Feb-2018
  • (2014)Model and authoring tool to help teachers adapt serious games to their educational contextsInternational Journal of Learning Technology10.1504/IJLT.2014.0644919:2(161-180)Online publication date: 1-Aug-2014

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