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Presence and the sixth sense

Published: 01 August 2002 Publication History

Abstract

This paper discusses the notion that presence may be considered as a selection mechanism that organizes the stream of sensory data into an environmental gestalt or perceptual hypothesis about current environment. A particular environmental gestalt results in scan-sensing of the world in a particular pattern reminiscent of saccades and fixations in eye scan paths. The environment hypothesis is continually reverified or else a break in presence occurs. Presence is therefore compared to visual hypothesis selection in the work of Richard Gregory and Lawrence Stark. The implications for measurement are discussed, and it is concluded that physiological measures indicating breaks in presence are worthy of study, and that the study of presence is also the study of what maintains an environmental gestalt.

References

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Gregory, R. L. (1998). Eye and brain: The psychology of seeing (Fifth Ed.). Oxford: Oxford University Press.
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IJsselsteijn. W. A., Freeman, J., & de Ridder, H. (2001). Editorial: Presence: Where are we? Cyberpsychology and Behavior, 4(2) 179-182.
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Meehan, M., Insko, B., Whitton, M., & Brooks, F. (2001). Objective measures of presence in virtual environments. Presence 2001, 4th International Workshop, Available at: http://www.cs.unc.edu/~meehan/presence2000/ MeehanPresence2000.htm.
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Slater, M. (1999). Measuring presence: A response to the Witmer and Singer questionnaire. Presence: Teleoperators and Virtual Environments, 8(5), 560-566.
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Stark, L. W. (1995). How virtual reality works! The illusions of vision in "real" and virtual environments. SPIE Proceedings: Symposium on Electronic Imaging: Science and Technology, Feb. 5-10, San Jose, California.
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  • (2023)Exploring the Relative Effects of Body Position and Locomotion Method on Presence and Cybersickness when Navigating a Virtual EnvironmentACM Transactions on Applied Perception10.1145/362770621:1(1-25)Online publication date: 16-Oct-2023
  • (2023)Effects of Presence on Human Performance and Workload in Simulated VR-based TeleroboticsProceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments10.1145/3594806.3594856(47-52)Online publication date: 5-Jul-2023
  • (2023)Speaking in front of cartoon avatarsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103106179:COnline publication date: 1-Nov-2023
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Information

Published In

cover image Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments  Volume 11, Issue 4
Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
August 2002
107 pages

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MIT Press

Cambridge, MA, United States

Publication History

Published: 01 August 2002

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Cited By

View all
  • (2023)Exploring the Relative Effects of Body Position and Locomotion Method on Presence and Cybersickness when Navigating a Virtual EnvironmentACM Transactions on Applied Perception10.1145/362770621:1(1-25)Online publication date: 16-Oct-2023
  • (2023)Effects of Presence on Human Performance and Workload in Simulated VR-based TeleroboticsProceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments10.1145/3594806.3594856(47-52)Online publication date: 5-Jul-2023
  • (2023)Speaking in front of cartoon avatarsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103106179:COnline publication date: 1-Nov-2023
  • (2021)Perceived learning in virtual reality and animation-based learning environments: A case of the understanding our body topicEducation and Information Technologies10.1007/s10639-021-10522-226:5(5109-5126)Online publication date: 1-Sep-2021
  • (2019)Perceptual rasterization for head-mounted display image synthesisACM Transactions on Graphics10.1145/3306346.332303338:4(1-14)Online publication date: 12-Jul-2019
  • (2018)A Novel Way of Estimating a User’s Focus of Attention in a Virtual EnvironmentVirtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation10.1007/978-3-319-91581-4_6(71-81)Online publication date: 15-Jul-2018
  • (2016)Being in a Virtual WorldProceedings of the Audio Mostly 201610.1145/2986416.2986425(77-84)Online publication date: 4-Oct-2016
  • (2015)The Role of Agency in Ludoacoustic ImmersionProceedings of the Audio Mostly 2015 on Interaction With Sound10.1145/2814895.2814899(1-7)Online publication date: 7-Oct-2015
  • (2015)Designing presence for real locomotion in immersive virtual environmentsVirtual Reality10.1007/s10055-015-0267-319:3-4(277-290)Online publication date: 1-Nov-2015
  • (2014)Neural correlates of disrupted presenceProceedings of the 24th International Conference on Artificial Reality and Telexistence and the 19th Eurographics Symposium on Virtual Environments10.5555/2854457.2854463(21-28)Online publication date: 8-Dec-2014
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