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Adaptive interaction in Web3D virtual worlds

Published: 05 April 2004 Publication History

Abstract

In recent years a number of techniques have been studied for augmenting the ease of use of 3D worlds: methodologies for adapting both navigation and content allow a user to interact with a customized 3D world; adaptable navigation paradigms offer parallel modalities for different classes of users. In both cases the goal is to reduce the cognitive load needed for interaction.This work focuses on interaction adaptivity, trying to anticipate the user behaviors by monitoring their interaction patterns. Identification of recurring patterns of interaction is used for shortening users interaction when they approach objects belonging to the same class of those ones previously accessed.An agent based approach is used for monitoring the user activity and for proactively adapting interaction: a pair of agents, called numen (bound to the user) and genius loci (associated with the interaction areas called interaction loci) observe and mediate the users' interaction and adapt the 3D world in order to match their needs.The users are always made aware by the system about the changes in the 3D world and they are always in control. They can deactivate adaptiveness for a while, letting the system only to monitor their actions without applying automatically interaction shortcuts. An implementation architecture and a demonstration prototype are presented. A case study related to virtual fairs is examined, discussing a number of adaptive interaction examples.

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Cited By

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  • (2017)Adaptive 3D Virtual Learning Environments—A Review of the LiteratureIEEE Transactions on Learning Technologies10.1109/TLT.2016.260991010:3(262-276)Online publication date: 1-Jul-2017
  • (2015)Advances in Interaction with 3D EnvironmentsComputer Graphics Forum10.1111/cgf.1246634:1(152-190)Online publication date: 1-Feb-2015
  • (2014)A survey of plasticity in 3D user interfaces2014 IEEE 7th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)10.1109/SEARIS.2014.7152797(19-26)Online publication date: Mar-2014
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    cover image ACM Conferences
    Web3D '04: Proceedings of the ninth international conference on 3D Web technology
    April 2004
    185 pages
    ISBN:1581138458
    DOI:10.1145/985040
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 05 April 2004

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    Author Tags

    1. 3D worlds
    2. VRML
    3. adaptivity
    4. agents
    5. interaction

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    Web3D '04 Paper Acceptance Rate 18 of 34 submissions, 53%;
    Overall Acceptance Rate 27 of 71 submissions, 38%

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    Cited By

    View all
    • (2017)Adaptive 3D Virtual Learning Environments—A Review of the LiteratureIEEE Transactions on Learning Technologies10.1109/TLT.2016.260991010:3(262-276)Online publication date: 1-Jul-2017
    • (2015)Advances in Interaction with 3D EnvironmentsComputer Graphics Forum10.1111/cgf.1246634:1(152-190)Online publication date: 1-Feb-2015
    • (2014)A survey of plasticity in 3D user interfaces2014 IEEE 7th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)10.1109/SEARIS.2014.7152797(19-26)Online publication date: Mar-2014
    • (2013)3D Interaction Assistance in Virtual Reality: A Semantic Reasoning Engine for Context-AwarenessContext-Aware Systems and Applications10.1007/978-3-642-36642-0_4(30-40)Online publication date: 2013
    • (2011)Adaptation in virtual environmentsMultimedia Tools and Applications10.1007/s11042-010-0525-z54:1(121-142)Online publication date: 1-Aug-2011
    • (2009)An Overview of 3D Software VisualizationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2008.8615:1(87-105)Online publication date: 1-Jan-2009
    • (2009)A Conceptual Framework for Adaptation and Personalization in Virtual EnvironmentsProceedings of the 2009 20th International Workshop on Database and Expert Systems Application10.1109/DEXA.2009.15(284-288)Online publication date: 31-Aug-2009
    • (2009)Facilitating adaptation in virtual environments using a context-aware model-based design processProceedings of the 8th international conference on Task Models and Diagrams for User Interface Design10.1007/978-3-642-11797-8_5(58-71)Online publication date: 23-Sep-2009
    • (2009)Investigating the Possibility of Adaptation and Personalization in Virtual EnvironmentsProceedings of the 17th International Conference on User Modeling, Adaptation, and Personalization: formerly UM and AH10.1007/978-3-642-02247-0_37(361-366)Online publication date: 1-Sep-2009
    • (2008)Prototyping Tool for Web-Based Multiuser Online Role-Playing GameIEICE - Transactions on Information and Systems10.1093/ietisy/e91-d.6.1700E91-D:6(1700-1703)Online publication date: 1-Jun-2008
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