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Animated products as a navigation aid for e-commerce

Published: 01 April 2000 Publication History

Abstract

Virtual Reality (VR) interfaces to e-commerce sites promise to make the e-shopping experience more natural, attractive, and fun for buyers. In this paper, we first briefly introduce the navigation problem, then we propose a novel navigation aid to help customers of VR stores in finding products. The proposed aid is based on 3D animated products which guide the customer towards her/his destination, and can also take into account the merchandising strategy of the store.

References

[1]
@mart, www.activewords.com
[2]
Cybertown Shopping Mall, www.cybertown.com
[3]
Jul S. and Furnas G. W. Navigation in Electronic Worlds. SIGCHI Bulletin 29, 4 (October 1997), www.acm.org/sigchi/bulletin/1997.4/jul.html
[4]
Ruddle, R. A., Payne S. J and Jones, D. M. Navigating Buildings in "desk-top" virtual environments: Experimental Investigations Using Extended Navigational Experience. Journal of Experimental Psychology: Applied 3, 1997, 143-159.
[5]
Steiger S., Stolze M., and Good M. Beyond Internet Business-as-Usual. SIGCHI Bulletin 30, 4 (October 1998), www.acm.org/sigchi/bulletin/1998.4/steiger.html

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Published In

cover image ACM Conferences
CHI EA '00: CHI '00 Extended Abstracts on Human Factors in Computing Systems
April 2000
406 pages
ISBN:1581132484
DOI:10.1145/633292
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 April 2000

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Author Tags

  1. 3D
  2. VRML
  3. e-commerce
  4. navigation aids
  5. virtual reality

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Conference

CHI00
Sponsor:
CHI00: Human Factors in Computing Systems
April 1 - 6, 2000
The Hague, The Netherlands

Acceptance Rates

Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

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  • (2007)Applying virtual reality for trust-building e-commerce environmentsVirtual Reality10.5555/3227249.322758611:2-3(107-127)Online publication date: 1-Jun-2007
  • (2007)An efficient navigation algorithm of large scale distributed VRML/X3D environmentsProceedings of the 2nd international conference on Virtual reality10.5555/1770090.1770119(244-252)Online publication date: 22-Jul-2007
  • (2007)An Efficient Navigation Algorithm of Large Scale Distributed VRML/X3D EnvironmentsVirtual Reality10.1007/978-3-540-73335-5_27(244-252)Online publication date: 2007
  • (2006)Applying virtual reality for trust-building e-commerce environmentsVirtual Reality10.1007/s10055-006-0059-x11:2-3(107-127)Online publication date: 7-Dec-2006
  • (2006)Opening new dimensions for e-TourismVirtual Reality10.1007/s10055-006-0057-z11:2-3(75-87)Online publication date: 8-Dec-2006
  • (2005)Narrowing the gap between humans and agents in e-commerceProceedings of the 6th international conference on E-Commerce and Web Technologies10.1007/11545163_13(128-137)Online publication date: 23-Aug-2005
  • (2002)Dynamic generation of personalized VRML contentProceedings of the seventh international conference on 3D Web technology10.1145/504502.504526(145-154)Online publication date: 24-Feb-2002
  • (2001)Is semitransparency useful for navigating virtual environments?Proceedings of the ACM symposium on Virtual reality software and technology10.1145/505008.505039(159-166)Online publication date: 15-Nov-2001
  • (2000)Adding Adaptive Features to Virtual Reality Interfaces for E-CommerceAdaptive Hypermedia and Adaptive Web-Based Systems10.1007/3-540-44595-1_9(86-97)Online publication date: 18-Aug-2000

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