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Edge effects: the design challenge of the pervasive interface

Published: 01 April 2000 Publication History

Abstract

In biology they describe as 'the edge effect' the tendency for a greater variety and density of organisms to cluster in the boundaries between communities. As in nature, so too in a networked economy: variety, density and interaction are success factors. The trouble is that most of us work inside traditional environments, not between them - in a company, profession, or university. Stuck in boxes, we miss what's going on at the edge. My talk at CHI is therefore about two edge developments that are transforming our work in fundamental ways: pervasive computing, and social agendas for innovation.

Cited By

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  • (2019)How Data ScientistsWork Together With Domain Experts in Scientific CollaborationsProceedings of the ACM on Human-Computer Interaction10.1145/33611183:GROUP(1-23)Online publication date: 5-Dec-2019
  • (2008)Towards guidelines for designing augmented toy environmentsProceedings of the 7th ACM conference on Designing interactive systems10.1145/1394445.1394454(78-87)Online publication date: 25-Feb-2008
  • (2005)Integrated bibliographyFunology10.5555/1139008.1139040(283-293)Online publication date: 1-Jan-2005
  • Show More Cited By

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Published In

cover image ACM Conferences
CHI EA '00: CHI '00 Extended Abstracts on Human Factors in Computing Systems
April 2000
406 pages
ISBN:1581132484
DOI:10.1145/633292
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 April 2000

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Author Tags

  1. beyond the desktop
  2. innovation
  3. pervasive computing
  4. social agendas for innovation
  5. social context of computing

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CHI00
Sponsor:
CHI00: Human Factors in Computing Systems
April 1 - 6, 2000
The Hague, The Netherlands

Acceptance Rates

Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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CHI '25
CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

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Cited By

View all
  • (2019)How Data ScientistsWork Together With Domain Experts in Scientific CollaborationsProceedings of the ACM on Human-Computer Interaction10.1145/33611183:GROUP(1-23)Online publication date: 5-Dec-2019
  • (2008)Towards guidelines for designing augmented toy environmentsProceedings of the 7th ACM conference on Designing interactive systems10.1145/1394445.1394454(78-87)Online publication date: 25-Feb-2008
  • (2005)Integrated bibliographyFunology10.5555/1139008.1139040(283-293)Online publication date: 1-Jan-2005
  • (2002)Participatory designThe human-computer interaction handbook10.5555/772072.772138(1051-1068)Online publication date: 1-Jan-2002
  • (2002)Usability in practiceCHI '02 Extended Abstracts on Human Factors in Computing Systems10.1145/506443.506648(891-897)Online publication date: 20-Apr-2002
  • (2001)A participatory poster of participatory methodsCHI '01 Extended Abstracts on Human Factors in Computing Systems10.1145/634067.634128(99-100)Online publication date: 31-Mar-2001

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