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Specifying behavior and semantic meaning in an unmodified layered drawing package

Published: 27 October 2002 Publication History

Abstract

In order to create and use rich custom appearances, designers are often forced to introduce an unnatural gap into the design process. For example, a designer creating a skin for a music player must separately specify the appearance of the elements in the music player skin and the mapping between these visual elements and the functionality provided by the music player. This gap between appearance and semantic meaning creates a number of problems. We present a set of techniques that allows designers to use their preferred drawing tool to specify both appearance and semantic meaning. We demonstrate our techniques in an unmodified version of Adobe Photoshop®, but our techniques are general and adaptable to nearly any layered drawing package.

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  • (2016)miniStudioProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858180(213-224)Online publication date: 7-May-2016
  • (2016)FoldemProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858135(5765-5775)Online publication date: 7-May-2016
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cover image ACM Conferences
UIST '02: Proceedings of the 15th annual ACM symposium on User interface software and technology
October 2002
247 pages
ISBN:1581134886
DOI:10.1145/571985
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 27 October 2002

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Author Tags

  1. prototyping
  2. visual design tools
  3. visual specification

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View all
  • (2022)ProGesAR: Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced SpacesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517689(1-14)Online publication date: 29-Apr-2022
  • (2016)miniStudioProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858180(213-224)Online publication date: 7-May-2016
  • (2016)FoldemProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858135(5765-5775)Online publication date: 7-May-2016
  • (2015)Augmented Miniature Prototyping Toolkit for UX in Interactive SpaceProceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2702613.2732744(2229-2234)Online publication date: 18-Apr-2015
  • (2006)User interface façadesProceedings of the 19th annual ACM symposium on User interface software and technology10.1145/1166253.1166301(309-318)Online publication date: 15-Oct-2006

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