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Characterizing tool use in an interactive drawing environment

Published: 11 June 2002 Publication History

Abstract

The metaphor of tool use for describing the interaction between a human and a computer is pervasive in user interface design. The basic concept of tool use, however, is difficult to define precisely, for HCI purposes or in general. In this paper we argue that a close examination of physical tool use can improve the design of interactive software. We describe a drawing application, HabilisDraw, that incorporates some of the properties we associate with physical tools but are not commonly found in software: persistent tool objects that encapsulate behavior and information, that can be used in conjunction with one another, and that embody rich cues about their appropriate usage. Initial results from formative evaluation suggest that the approach has some promise.

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  • (2016)Object-Oriented DrawingProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858075(4610-4621)Online publication date: 7-May-2016
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Published In

cover image ACM Other conferences
SMARTGRAPH '02: Proceedings of the 2nd international symposium on Smart graphics
June 2002
148 pages
ISBN:1581135556
DOI:10.1145/569005
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 11 June 2002

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Author Tags

  1. drawing
  2. interface design
  3. metaphors
  4. tool use

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SG02
SG02: 2nd Symposium on Smart Graphics
June 11 - 13, 2002
New York, Hawthorne, USA

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Cited By

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  • (2017)Collection ObjectsProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025554(5592-5604)Online publication date: 2-May-2017
  • (2016)Object-Oriented InteractionAdjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology10.1145/2984751.2984784(13-16)Online publication date: 16-Oct-2016
  • (2016)Object-Oriented DrawingProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858075(4610-4621)Online publication date: 7-May-2016
  • (2015)CrossetsProceedings of the 41st Graphics Interface Conference10.5555/2788890.2788931(233-240)Online publication date: 3-Jun-2015
  • (2013)Design metaphors for procedural content generation in gamesProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2470654.2466201(1509-1518)Online publication date: 27-Apr-2013
  • (2013)Indirect control and making actions explicit in 3D drawingProceedings of the 9th ACM Conference on Creativity & Cognition10.1145/2466627.2466647(74-82)Online publication date: 17-Jun-2013
  • (2012)Designing a user interface for a painting application supporting real watercolor painting processesProceedings of the 10th asia pacific conference on Computer human interaction10.1145/2350046.2350091(219-226)Online publication date: 28-Aug-2012
  • (2011)Causal temporal order in HCICHI '11 Extended Abstracts on Human Factors in Computing Systems10.1145/1979742.1979914(2389-2394)Online publication date: 7-May-2011
  • (2007)NaturalDrawProceedings of the 12th international conference on Intelligent user interfaces10.1145/1216295.1216340(251-260)Online publication date: 28-Jan-2007
  • (2007) SwingStates : adding state machines to Java and the Swing toolkit Software: Practice and Experience10.1002/spe.86738:11(1149-1182)Online publication date: 19-Dec-2007
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