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Punch Typing: Alternative Method for Text Entry in Virtual Reality

Published: 30 October 2020 Publication History

Abstract

A common way to perform data entry in virtual reality remains using virtual laser pointers to select characters from a flat 2D keyboard in 3-dimensional space. In this demo, we present a data input method that takes advantage of 3D space by interacting with a keyboard with keys arranged in three dimensions. Each hand is covered by a hemisphere of keys based on the QWERTY layout, allowing users to type by moving their hands in a motion similar to punching. Although the goal is to achieve a gesture more akin to tapping, current controllers or hand tracking technology doesn't allow such high fidelity. Thus, the presented interaction using VR controllers is more comparable to punching.

References

[1]
Fashimpaur J, Kin K, Longest M. PinchType: Text Entry for Virtual and Augmented Reality Using Comfortable Thumb to Fingertip Pinches. InExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems 2020 Apr 25 (pp. 1-7).Sam Anzaroot and Andrew McCallum. 2013. UMass Citation Field Extraction Dataset. Retrieved May 27, 2019 from http://www.iesl.cs.umass.edu/data/data-umasscitationfield
[2]
Grubert, L. Witzani, E. Ofek, M. Pahud, M. Kranz and P. O. Kristensson, "Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards," 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Reutlingen, 2018, pp. 159-166. Finn. 2018. Learning to Learn with Gradients. PhD Thesis, EECS Department, University of Berkeley.

Cited By

View all
  • (2023)Pseudo-haptic and Self-haptic Feedback During VR Text EntryProceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter10.1145/3609987.3610002(1-8)Online publication date: 27-Sep-2023
  • (2023)Handwriting VelcroProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35694616:4(1-31)Online publication date: 11-Jan-2023
  • (2023)CrowbarLimbs: A Fatigue-Reducing Virtual Reality Text Entry MetaphorIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324706029:5(2806-2815)Online publication date: May-2023
  • Show More Cited By

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Information & Contributors

Information

Published In

cover image ACM Conferences
SUI '20: Proceedings of the 2020 ACM Symposium on Spatial User Interaction
October 2020
188 pages
ISBN:9781450379434
DOI:10.1145/3385959
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 October 2020

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Author Tags

  1. Embodied Interfaces
  2. User Interfaces
  3. Virtual Reality

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  • Abstract
  • Research
  • Refereed limited

Conference

SUI '20
SUI '20: Symposium on Spatial User Interaction
October 30 - November 1, 2020
Virtual Event, Canada

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Overall Acceptance Rate 86 of 279 submissions, 31%

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Cited By

View all
  • (2023)Pseudo-haptic and Self-haptic Feedback During VR Text EntryProceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter10.1145/3609987.3610002(1-8)Online publication date: 27-Sep-2023
  • (2023)Handwriting VelcroProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35694616:4(1-31)Online publication date: 11-Jan-2023
  • (2023)CrowbarLimbs: A Fatigue-Reducing Virtual Reality Text Entry MetaphorIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324706029:5(2806-2815)Online publication date: May-2023
  • (2022)Flick Typing: Toward A New XR Text Input System Based on 3D Gestures and Machine Learning2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW55335.2022.00295(888-889)Online publication date: Mar-2022
  • (2022)Point and Select: Effects of Multimodal Feedback on Text Entry Performance in Virtual RealityInternational Journal of Human–Computer Interaction10.1080/10447318.2022.210733039:19(3815-3829)Online publication date: 24-Aug-2022
  • (2022)Flick Typing: A New VR Text Input System Based on Space GesturesVirtual, Augmented and Mixed Reality: Design and Development10.1007/978-3-031-05939-1_26(379-392)Online publication date: 26-Jun-2022
  • (2021)Toward Using Machine Learning-Based Motion Gesture for 3D Text InputProceedings of the 2021 ACM Symposium on Spatial User Interaction10.1145/3485279.3485302(1-2)Online publication date: 9-Nov-2021

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