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View all- Paschali MVolioti CAmpatzoglou AGkagkas AStamelos IChatzigeorgiou A(2021)Implementing game requirements using design patternsJournal of Software: Evolution and Process10.1002/smr.2399Online publication date: 3-Nov-2021
Implementing game mechanics (i.e., game rules and logic) inherently involves high volumes of required complexity, which in turn leads to the introduction of accidental complexity (e.g., long methods, code repetition, etc.). Thus, usually games suffer ...
This paper explores how a vocabulary supporting design-related discussions of gameplay preferences can be developed. Using the preference of experiencing camaraderie as an example, we have analyzed four games: the board games Space Alert and Battlestar ...
Gameplay in single-player shooter games primarily consists of combat with Non-player Characters (NPCs). However, there has been little research done to study how enemy NPCs affect player behavior in shooter games. As a consequence, there is no formal ...
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