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Novella 2.0: A Hypertextual Architecture for Interactive Narrative in Games

Published: 12 September 2019 Publication History

Abstract

The hypertext community has a history of research in Interactive Digital Narrative (IDN), including experimental works and systems to support authoring. Arguably the most prevalent contemporary form of IDN is within the world of computer games where a mixture of large-scale commercial works and smaller indie experimental pieces continue to develop new forms of interactive storytelling. We can explore these pieces through the lens of hypertextual theory and support them with hypertextual architectures, but there are unique challenges within modern game-based storytelling that these frameworks sometimes struggle to capture on a content level, leaving us in some cases with insufficient models and vocabulary. In this paper, we build upon previous work by presenting a discussion on techniques of modeling video game narrative. This is followed by thorough presentation and demonstration of our game-centric theoretical model of interactive narrative, Novella 2.0, which builds upon our previous contributions. This model is then positioned within a novel architecture for the authoring, interchange, integration, and simulation of video game narrative. We present alongside the architecture four key innovations towards supporting game narrative. We include support for Discoverable Narrative and other game narrative content alongside structural features in a deference of responsibility to game engines and our own approach to mixing calligraphic and sculptural hypertext structure.

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Cited By

View all
  • (2023)Mapping the Unmappable: Reimagining Visual Representations of Interactive NarrativeThe Authoring Problem10.1007/978-3-031-05214-9_11(171-190)Online publication date: 2-Jan-2023
  • (2022)The WOOL Dialogue Platform: Enabling Interdisciplinary User-Friendly Development of Dialogue for Conversational AgentsOpen Research Europe10.12688/openreseurope.14279.12(7)Online publication date: 13-Jan-2022
  • (2020)A Novel Design Pipeline for Authoring ToolsInteractive Storytelling10.1007/978-3-030-62516-0_9(102-110)Online publication date: 27-Oct-2020

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    cover image ACM Conferences
    HT '19: Proceedings of the 30th ACM Conference on Hypertext and Social Media
    September 2019
    326 pages
    ISBN:9781450368858
    DOI:10.1145/3342220
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 12 September 2019

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    Author Tags

    1. interactive narrative
    2. narrative modeling
    3. video games

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    Cited By

    View all
    • (2023)Mapping the Unmappable: Reimagining Visual Representations of Interactive NarrativeThe Authoring Problem10.1007/978-3-031-05214-9_11(171-190)Online publication date: 2-Jan-2023
    • (2022)The WOOL Dialogue Platform: Enabling Interdisciplinary User-Friendly Development of Dialogue for Conversational AgentsOpen Research Europe10.12688/openreseurope.14279.12(7)Online publication date: 13-Jan-2022
    • (2020)A Novel Design Pipeline for Authoring ToolsInteractive Storytelling10.1007/978-3-030-62516-0_9(102-110)Online publication date: 27-Oct-2020

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