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Virtual Reality and Older Hands: Dexterity and accessibility in hand-held VR Control

Published: 01 April 2019 Publication History

Abstract

Whilst the VR Headset has a sense of commonality with users, VR hand controllers are largely incongruent with each other. This paper examines the common ground between VR developments in the area of hand control devices. This paper looks at VR controllers through the lens of older people, specifically for the purpose of including people from any age in the opportunity to enjoy the benefits of VR experiences. This study uses Fitts' Index of Difficulty to determine areas of concern in terms of dexterity and accessibility. The study recommends a standardized approach to agility and access in VR hand control development.

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Cited By

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  • (2024)Impact of Virtual Reality–Based Group Activities on Activity Level and Well-Being Among Older Adults in Nursing Homes: Longitudinal Exploratory StudyJMIR Serious Games10.2196/5079612(e50796)Online publication date: 29-Mar-2024
  • (2024)XR-HAP-Enabling Haptic Interaction in Extended Reality: Challenges, Directions, and Opportunities2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct64951.2024.00205(672-677)Online publication date: 21-Oct-2024
  • (2024)Design and verification of universal virtual shopping store applicationVirtual Reality10.1007/s10055-024-01063-328:4Online publication date: 9-Nov-2024
  • Show More Cited By

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    cover image ACM Other conferences
    CHIuXiD'19: Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference
    April 2019
    205 pages
    ISBN:9781450361873
    DOI:10.1145/3328243
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 01 April 2019

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    Author Tags

    1. Accessibility
    2. Dexterity
    3. Equity
    4. Ergonomics
    5. Fitts
    6. Haptics
    7. Older People
    8. Usability
    9. VR
    10. Virtual Reality

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    • Short-paper
    • Research
    • Refereed limited

    Conference

    CHIuXiD'19
    CHIuXiD'19: The 5th International HCI and UX Conference
    April 1 - 9, 2019
    Surabaya, Bali, Jakarta, Indonesia

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    Overall Acceptance Rate 22 of 50 submissions, 44%

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    Cited By

    View all
    • (2024)Impact of Virtual Reality–Based Group Activities on Activity Level and Well-Being Among Older Adults in Nursing Homes: Longitudinal Exploratory StudyJMIR Serious Games10.2196/5079612(e50796)Online publication date: 29-Mar-2024
    • (2024)XR-HAP-Enabling Haptic Interaction in Extended Reality: Challenges, Directions, and Opportunities2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct64951.2024.00205(672-677)Online publication date: 21-Oct-2024
    • (2024)Design and verification of universal virtual shopping store applicationVirtual Reality10.1007/s10055-024-01063-328:4Online publication date: 9-Nov-2024
    • (2023)Surveying the Social Comfort of Body, Device, and Environment-Based Augmented Reality Interactions in Confined Passenger Spaces Using Mixed Reality Composite VideosProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36109237:3(1-25)Online publication date: 27-Sep-2023
    • (2023)Early Aesthetics Integration in Digital Twin Dashboards in Isolated Agriculture: Data Modelling and Remote Networks2023 IEEE Asia-Pacific Conference on Geoscience, Electronics and Remote Sensing Technology (AGERS)10.1109/AGERS61027.2023.10490774(77-83)Online publication date: 19-Dec-2023
    • (2023)Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverseVirtual Reality10.1007/s10055-023-00850-827:4(2989-3020)Online publication date: 1-Dec-2023
    • (2020)Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight PenProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376698(1-13)Online publication date: 21-Apr-2020
    • (2020)Evaluation of a Hybrid of Hand Gesture and Controller Inputs in Virtual RealityInternational Journal of Human–Computer Interaction10.1080/10447318.2020.1809248(1-12)Online publication date: 26-Aug-2020

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