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Participation at What Cost? Teaching Accessibility Using Participatory Design: An Experience Report

Published: 26 February 2020 Publication History

Abstract

As institutions respond to market demand in their training of the next generation of technology designers, there is an increasing awareness of the need to add accessibility to computer science and informatics curricula. Advocates have suggested three strategies for including accessibility and discussions of disability in courses: changing a lecture, adding a lecture or adding a new course. In this paper we report on our experiences with the latter; incorporating accessibility within two new graduate and undergraduate inclusive design courses taught concurrently. We found that while the use of participatory design was decidedly effective in supporting student learning and ameliorating ableist attitudes, creating and managing teams comprised of students and visually impaired co-designers proved challenging. Despite these challenges, overall, students demonstrated steady growth in their grasp of inclusive design concepts as they tackled accessibility challenges through a series of mobility-related group projects. Efficiencies were also realized through the concurrent teaching of both courses though the pace of course deliverables proved challenging at times for undergraduates. We argue that a review of our experience may help others interested in teaching accessibility related courses, specifically in course design and execution.

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cover image ACM Conferences
SIGCSE '20: Proceedings of the 51st ACM Technical Symposium on Computer Science Education
February 2020
1502 pages
ISBN:9781450367936
DOI:10.1145/3328778
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 26 February 2020

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Author Tags

  1. accessibility
  2. assistive technology
  3. education
  4. participatory design

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Cited By

View all
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  • (2023)#A11yDev: Understanding Contemporary Software Accessibility Practices from Twitter ConversationsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581455(1-18)Online publication date: 19-Apr-2023
  • (2021)Teacher-Guardian Collaboration for Emergency Remote Learning in the COVID-19 CrisisProceedings of the ACM on Human-Computer Interaction10.1145/34795435:CSCW2(1-26)Online publication date: 18-Oct-2021
  • (2021)How Content Authored by People with Dementia Affects Attitudes towards DementiaProceedings of the ACM on Human-Computer Interaction10.1145/34795425:CSCW2(1-32)Online publication date: 18-Oct-2021
  • (2021)On the Use of Multi-sensory Cues in Symmetric and Asymmetric Shared Collaborative Virtual SpacesProceedings of the ACM on Human-Computer Interaction10.1145/34491465:CSCW1(1-25)Online publication date: 22-Apr-2021
  • (2021)"That's dastardly ingenious"Proceedings of the ACM on Human-Computer Interaction10.1145/34491445:CSCW1(1-25)Online publication date: 22-Apr-2021
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