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ZenG: AR Neurofeedback for Meditative Mixed Reality

Published: 13 June 2019 Publication History

Abstract

In this paper we present ZenG, a neurofeedback ARapplication concept based on Zen Gardening to fostercreativity, self-awareness, and relaxation through embodiedinteractions in a mixed reality environment. We developedan initial prototype which combined physiological sensingthrough EEG with AR visualisation on the Magic LeapDisplay. We evaluated the prototype through preliminaryuser testing with 12 adults. Results suggest users found theexperience to be enjoyable and relaxing, however theapplication could be improved by including more featuresand functionality. ZenG shows the potential for AR toprovide immersive and interactive environments that couldpromote creativity and relaxation, providing solid groundsfor further research.

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Cited By

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  • (2024)Zenscape: Encouraging Microbreaks from Screen-based Work through a Tangible SystemProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633368(1-17)Online publication date: 11-Feb-2024
  • (2024)ARCADIA: A Gamified Mixed Reality System for Emotional Regulation and Self-CompassionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642123(1-17)Online publication date: 11-May-2024
  • (2024)VRZM: Exploring the Effect of Zen Meditation on EEG Patterns in Immersive Environments2024 IEEE International Conference on Systems, Man, and Cybernetics (SMC)10.1109/SMC54092.2024.10831479(4632-4637)Online publication date: 6-Oct-2024
  • Show More Cited By

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Published In

cover image ACM Conferences
C&C '19: Proceedings of the 2019 Conference on Creativity and Cognition
June 2019
745 pages
ISBN:9781450359177
DOI:10.1145/3325480
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 June 2019

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Author Tags

  1. mindfulness technology
  2. mixed reality
  3. neurofeedback

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C&C '19
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C&C '19: Creativity and Cognition
June 23 - 26, 2019
CA, San Diego, USA

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C&C '19 Paper Acceptance Rate 30 of 101 submissions, 30%;
Overall Acceptance Rate 108 of 371 submissions, 29%

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Cited By

View all
  • (2024)Zenscape: Encouraging Microbreaks from Screen-based Work through a Tangible SystemProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633368(1-17)Online publication date: 11-Feb-2024
  • (2024)ARCADIA: A Gamified Mixed Reality System for Emotional Regulation and Self-CompassionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642123(1-17)Online publication date: 11-May-2024
  • (2024)VRZM: Exploring the Effect of Zen Meditation on EEG Patterns in Immersive Environments2024 IEEE International Conference on Systems, Man, and Cybernetics (SMC)10.1109/SMC54092.2024.10831479(4632-4637)Online publication date: 6-Oct-2024
  • (2023)Digitally Assisted Mindfulness in Training Self-Regulation Skills for Sustainable Mental Health: A Systematic ReviewBehavioral Sciences10.3390/bs1312100813:12(1008)Online publication date: 10-Dec-2023
  • (2023)Brain-Computer Integration: A Framework for the Design of Brain-Computer Interfaces from an Integrations PerspectiveACM Transactions on Computer-Human Interaction10.1145/360362130:6(1-48)Online publication date: 25-Sep-2023
  • (2023)A Survey of VR-Based Neurofeedback Systems in Physiological Computing for Depression Treatment2023 9th International Conference on Virtual Reality (ICVR)10.1109/ICVR57957.2023.10169583(369-377)Online publication date: 12-May-2023
  • (2023)Meditating in a neurofeedback virtual reality: effects on sense of presence, meditation depth and brain oscillationsBehaviour & Information Technology10.1080/0144929X.2023.2258231(1-15)Online publication date: 21-Sep-2023
  • (2022)Khong Khro: Visual biofeedback for focus meditationsProceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3535216(570-574)Online publication date: 20-Jun-2022
  • (2022)AR Fidget: Augmented Reality Experiences that Support Emotion Regulation through FidgetingExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519874(1-4)Online publication date: 27-Apr-2022
  • (2021)Challenges and Opportunities of Immersive Technologies for Mindfulness Meditation: A Systematic ReviewFrontiers in Virtual Reality10.3389/frvir.2021.6446832Online publication date: 27-Apr-2021
  • Show More Cited By

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