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Can Children Understand Machine Learning Concepts?: The Effect of Uncovering Black Boxes

Published: 02 May 2019 Publication History

Abstract

Machine Learning services are integrated into various aspects of everyday life. Their underlying processes are typically black-boxed to increase ease-of-use. Consequently, children lack the opportunity to explore such processes and develop essential mental models. We present a gesture recognition research platform, designed to support learning from experience by uncovering Machine Learning building blocks: Data Labeling and Evaluation. Children used the platform to perform physical gestures, iterating between sampling and evaluation. Their understanding was tested in a pre/post experimental design, in three conditions: learning activity uncovering Data Labeling only, Evaluation only, or both. Our findings show that both building blocks are imperative to enhance children's understanding of basic Machine Learning concepts. Children were able to apply their new knowledge to everyday life context, including personally meaningful applications. We conclude that children's interaction with uncovered black boxes of Machine Learning contributes to a better understanding of the world around them.

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cover image ACM Conferences
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
May 2019
9077 pages
ISBN:9781450359702
DOI:10.1145/3290605
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 02 May 2019

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  1. children
  2. construction kits
  3. design principles
  4. learning system
  5. machine learning

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CHI '19 Paper Acceptance Rate 703 of 2,958 submissions, 24%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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  • (2024)Data-related practices for creating Artificial Intelligence systems in K-12Proceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research10.1145/3677619.3678115(1-10)Online publication date: 16-Sep-2024
  • (2024)Identifying Secondary School Students' Misconceptions about Machine Learning: An Interview StudyProceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research10.1145/3677619.3678114(1-10)Online publication date: 16-Sep-2024
  • (2024)Learning an Explanatory Model of Data-Driven Technologies can Lead to Empowered Behavior: A Mixed-Methods Study in K-12 Computing EducationProceedings of the 2024 ACM Conference on International Computing Education Research - Volume 110.1145/3632620.3671118(326-342)Online publication date: 12-Aug-2024
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