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Driving with the Fishes: Towards Calming and Mindful Virtual Reality Experiences for the Car

Published: 27 December 2018 Publication History

Abstract

We present the use of in-car virtual reality (VR) as a way to create calm, mindful experiences for passengers and, someday, autonomous vehicle occupants. Specifically, we describe a series of studies aimed at exploring appropriate VR content, understanding the influence of car movement, and determining the length and other parameters of the simulation to avoid physical discomfort. Overall, our quantitative and qualitative insights suggest calm VR applications are well suited to an automotive context. Testing combinations of VR content designed to provide the participant with a static or dynamic experience versus stationary and moving vehicle modes, we find that a simulated experience of diving in the ocean while in a moving car elicited significantly lower levels of autonomic arousal as compared with a static VR plus stationary car condition. No significant motion sickness effects were subjectively reported by participants nor observable in the data, though a crossover interaction effect reveals how incongruence between the movement of the car and movement in VR could affect nausea. We conclude with recommendations for the design of calming and mindful VR experiences in moving vehicles.

Supplementary Material

paredes (paredes.zip)
Supplemental movie, appendix, image and software files for, Driving with the Fishes: Towards Calming and Mindful Virtual Reality Experiences for the Car

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cover image Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies  Volume 2, Issue 4
December 2018
1169 pages
EISSN:2474-9567
DOI:10.1145/3301777
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 27 December 2018
Accepted: 01 October 2018
Revised: 01 August 2018
Received: 01 May 2018
Published in IMWUT Volume 2, Issue 4

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Author Tags

  1. Augmented Virtuality
  2. Autonomous Vehicles
  3. Calmness
  4. Cars
  5. Commute
  6. Commuting
  7. Immersion
  8. Kinesthetic Congruence
  9. Mindfulness
  10. Motion Sickness
  11. Presence
  12. Stress Management
  13. Virtual Reality
  14. Wellbeing

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