Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3234253.3234291acmotherconferencesArticle/Chapter ViewAbstractPublication PagesvricConference Proceedingsconference-collections
research-article

Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking

Published: 04 April 2018 Publication History

Abstract

Due to its multimodal nature virtual reality technology imposes new challenges, for example, when it comes to navigating through a virtual environment. Joystick-based controls and teleportation techniques support only limited self-motion experiences, however, other techniques such as redirected walking provide promising solutions to enable near-natural walking, while overcoming limits of the physical space. In this article, we report an experiment that analyzed the effects of the three different locomotion techniques, i. e., (i) joystick-based, (ii) teleportation, and (iii) redirected walking, on the user's cognitive map building of an indoor virtual environment, as well as effectiveness, motion sickness, presence, and user preferences. Our results suggest that redirected walking performs best regarding the user's ability to unconsciously acquire spatial knowledge about the virtual environment. Redirected walking and teleportation were subjectively preferred over joystick by the participants. Furthermore, we found a significant effect of an increased motion sickness for joystick-based navigation. Hence, redirected walking as well as teleportation are locomotion techniques with different benefits and drawbacks, and should be preferred.

References

[1]
Niels H. Bakker, Peter O. Passenier, and Peter J. Werkhoven. 2003. Effects of Head-Slaved Navigation and the Use of Teleports on Spatial Orientation in Virtual Environments. Human factors 45, 1 (2003), 160--169.
[2]
A. Berthoz. 2000. The Brain's Sense of Movement. Harvard University Press, Cambridge, Massachusetts.
[3]
Mark Billinghurst and Suzanne Weghorst. 1995. The Use of Sketch Maps to Measure Cognitive Maps of Virtual Environments. In IEEE Virtual Reality Annual International Symposium.
[4]
Benjamin Bolte, Frank Steinicke, and Gerd Bruder. 2011. The Jumper Metaphor: an Effective Navigation Technique for Immersive Display Setups. In Proceedings of Virtual Reality International Conference (VRIC).
[5]
D.A. Bowman, D. Koller, and L.F. Hodges. 1997. Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques. In Proceedings of IEEE Virtual Reality Annual International Symposium (VRAIS), Vol. 7. IEEE, 45--52.
[6]
D.A. Bowman, E. Kruijff, J.J. LaViola, Jr., and I. Poupyrev. 2004. 3D User Interfaces: Theory and Practice. Addison-Wesley Professional.
[7]
Doug A. Bowman, Elizabeth T. Davis, Larry F. Hodges, and Albert N. Badre. 1999. Maintaining Spatial Orientation During Travel in an Immersive Virtual Environment. Presence: Teleoperators and Virtual Environments 8, 6 (1999), 618--631.
[8]
Evren Bozgeyikli, Andrew Raij, Srinivas Katkoori, and Rajiv Dubey. 2016. Point & Teleport Locomotion Technique for Virtual Reality. In Proceedings of ACM Symposium on Computer-Human Interaction in Play (CHI Play). 205--216.
[9]
Gerd Bruder, Paul Lubos, and Frank Steinicke. 2015. Cognitive Resource Demands of Redirected Walking. IEEE Transactions on Visualization and Computer Graphics (TVCG) 21, 4 (2015), 539--544.
[10]
Yam San Chee and Chit Meng Hooi. 2002. C-VISions: Socialized Learning Through Collaborative, Virtual, Interactive Simulations. In Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community (CSCL '02). International Society of the Learning Sciences, 687--696. http://dl.acm.org/citation.cfm?id=1658616.1658789
[11]
Daniel Cliburn, Stacy Rilea, David Parsons, Prakash Surya, and Jessica Semler. 2009. The Effects of Teleportation on Recollection of the Structure of a Virtual World. In Proceedings of Joint Virtual Reality Eurographics Conference on Virtual Environments (JVRC). 117--120.
[12]
Ajoy S. Fernandes and Steven K. Feiner. 2016. Combating VR Sickness Through Subtle Dynamic Field-of-View Modification. In IEEE Symposium on 3D User Interfaces (3DUI).
[13]
Sebastian Freitag, Dominik Rausch, and Torsten Kuhlen. 2014. Reorientation in virtual environments using interactive portals. In IEEE Symposium on 3D User Interfaces (3DUI). 119--122.
[14]
Robert S. Kennedy, Norman E. Lane, Kevin S. Berbaum, and Michael G. Lilienthal. 1993. Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness. The International Journal of Aviation Psychology 3, 3 (1993), 203--220.
[15]
Eike Langbehn, Benjamin Bolte, Tino Raupp, Gerd Bruder, Markus Lappe, and Frank Steinicke. 2016. Visual Blur in Immersive Virtual Environments: Does Depth of Field or Motion Blur Affect Distance and Speed Estimation?. In Proceedings of ACM Symposium on Virtual Reality Software and Technology (VRST). 241--250. http://basilic.informatik.uni-hamburg.de/Publications/2016/LBRBLS16
[16]
Eike Langbehn, Paul Lubos, Gerd Bruder, and Frank Steinicke. 2017. Bending the Curve: Sensitivity to Bending of Curved Paths and Application in Room-Scale VR. IEEE Transactions on Visualization and Computer Graphics (TVCG) (2017), 1389--1398.
[17]
J.J. LaViola, E. Kruijff, R.P. McMahan, D. Bowman, and I.P. Poupyrev. 2017. 3D User Interfaces: Theory and Practice Second Edition. Pearson Education.
[18]
Joseph J. LaViola Jr. 2000. A Discussion of Cybersickness in Virtual Environments. ACM SIGCHI Bulletin 32, 1 (2000), 47--56.
[19]
T.C. Peck, H. Fuchs, and M.C. Whitton. 2011. An Evaluation of Navigational Ability Comparing Redirected Free Exploration with Distractors to Walking-in-Place and Joystick Locomotion Interfaces. In Proceedings of IEEE Virtual Reality (VR). IEEE, 56--62.
[20]
S. Razzaque, Z. Kohn, and M. Whitton. 2001. Redirected Walking. In Proceedings of Eurographics. ACM, 289--294.
[21]
R.A. Ruddle and S. Lessels. 2009. The Benefits of Using a Walking Interface to Navigate Virtual Environments. ACM Transactions on Computer-Human Interaction (TOCHI) 16, 1 (2009), 5:1--5:18.
[22]
R. A. Ruddle, E. P. Volkova, and H. H. Bülthoff. 2010. Walking improves your cognitive map in environments that are large-scale and large in extent. ACM Transactions on Computer-Human Interaction 18, 2 (2010), 10:1--10:22.
[23]
Frank Steinicke, Gerd Bruder, Jason Jerald, Harald Fenz, and Markus Lappe. 2010. Estimation of Detection Thresholds for Redirected Walking Techniques. IEEE Transactions on Visualization and Computer Graphics (TVCG) 16, 1 (2010), 17--27.
[24]
F. Steinicke, Y. Visell, J. Campos, and A. Lecuyer. 2013. Human Walking in Virtual Environments: Perception, Technology, and Applications. Springer Verlag.
[25]
Evan A. Suma, Gerd Bruder, Frank Steinicke, David M. Krum, and Marc Bolas. 2012. A Taxonomy for Deploying Redirection Techniques in Immersive Virtual Environments. In Proceedings of IEEE Virtual Reality (VR). 43--46.
[26]
Martin Usoh, Kevin Arthur, Mary C. Whitton, Rui Bastos, Aanthony Steed, Mel Slater, and Frederick P. Brooks, Jr. 1999. Walking > Walking-in-Place > Flying, in Virtual Environments. In Proceedings of ACM SIGGRAPH. 359--364.
[27]
Martin Usoh, Ernest Catena, Sima Arman, and Mel Slater. 1999. Using Presence Questionaires in Reality. Presence: Teleoperators & Virtual Environments 9, 5 (1999), 497--503.
[28]
Robert C Zeleznik, Joseph J LaViola, D Acevedo Feliz, and Daniel F Keefe. 2002. Pop through button devices for VE navigation and interaction. In Virtual Reality, 2002. Proceedings. IEEE. IEEE, 127--134.

Cited By

View all
  • (2025)Traceable teleportation: Improving spatial learning in virtual locomotionInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103399194(103399)Online publication date: Feb-2025
  • (2025)Walking and NavigationA Practical Introduction to Virtual Reality10.1016/B978-0-443-14036-5.00010-8(181-200)Online publication date: 2025
  • (2024)Exploring the Effects of Self-Overlapping Spaces on Distance Perception and Action JudgmentsACM Transactions on Applied Perception10.1145/369563221:4(1-14)Online publication date: 10-Sep-2024
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Other conferences
VRIC '18: Proceedings of the Virtual Reality International Conference - Laval Virtual
April 2018
173 pages
ISBN:9781450353816
DOI:10.1145/3234253
  • Conference Chair:
  • Simon Richir
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

In-Cooperation

  • Laval Virtual: Laval Virtual

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 April 2018

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Virtual reality
  2. cognitive map building
  3. locomotion
  4. navigation
  5. redirected walking
  6. spatial knowledge
  7. teleportation

Qualifiers

  • Research-article
  • Research
  • Refereed limited

Funding Sources

Conference

VRIC '18

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)464
  • Downloads (Last 6 weeks)64
Reflects downloads up to 19 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2025)Traceable teleportation: Improving spatial learning in virtual locomotionInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103399194(103399)Online publication date: Feb-2025
  • (2025)Walking and NavigationA Practical Introduction to Virtual Reality10.1016/B978-0-443-14036-5.00010-8(181-200)Online publication date: 2025
  • (2024)Exploring the Effects of Self-Overlapping Spaces on Distance Perception and Action JudgmentsACM Transactions on Applied Perception10.1145/369563221:4(1-14)Online publication date: 10-Sep-2024
  • (2024)SilverCycling: Exploring the Impact of Bike-Based Locomotion on Spatial Orientation for Older Adults in VRProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36785228:3(1-24)Online publication date: 9-Sep-2024
  • (2024)A Comparative Study of Omnidirectional Locomotion Systems: Task Performance and User Preferences in Virtual RealityProceedings of the 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games10.1145/3677388.3696326(1-11)Online publication date: 21-Nov-2024
  • (2024)“Are you feeling sick?” – A systematic literature review of cybersickness in virtual realityACM Computing Surveys10.1145/367000856:11(1-38)Online publication date: 3-Jun-2024
  • (2024)ACMGVR: Architecturally Consistent Mazes for Games in Virtual RealityCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678818(221-226)Online publication date: 14-Oct-2024
  • (2024)RPG: Rotation Technique in VR Locomotion using Peripheral GazeProceedings of the ACM on Human-Computer Interaction10.1145/36556098:ETRA(1-19)Online publication date: 28-May-2024
  • (2024)Investigation of Redirection Algorithms in Small Tracking SpacesProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687749(1-9)Online publication date: 9-Oct-2024
  • (2024)Effects of Different Tracker-driven Direction Sources on Continuous Artificial Locomotion in VRProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687735(1-10)Online publication date: 9-Oct-2024
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media