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Augmented reality for virtual set extension

Published: 12 August 2018 Publication History

Abstract

We introduce an intuitive workflow where Augmented Reality can be applied on the fly to extend a real set with virtual extensions. The work on intuitive Virtual Production technology at Filmakademie Baden-Württemberg has focused on an open platform tied to existing film creation pipelines. The Virtual Production Editing Tools (VPET) are published and constantly updated on the open source software development platform Github as a result of a former project on Virtual Production funded by the European Union.

Supplementary Material

MP4 File (10-290-spielmann.mp4)
MP4 File (10-290.mp4)

References

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2018. Apple ARKit. (May 2018). Retrieved May 08, 2018 from http://developer.apple.com/arkit
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2018. Foundry Katana. Powerful look development and lighting. (May 2018). Retrieved May 08, 2018 from http://www.foundry.com/products/katana
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2018. Game Vice. (May 2018). Retrieved May 08, 2018 from http://gamevice.com
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2018. Ncam camera tracking system. (May 2018). Retrieved May 08, 2018 from http://www.ncam-tech.com
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2018. Nvidia VCA Hardware. GPU based high performance Visual Computing Appliance. (May 2018). Retrieved May 08, 2018 from http://www.nvidia.com/object/visual-computing-appliance.html
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2018. Project Dreamspace, funded by the European Union (610005). (May 2018). Retrieved May 08, 2018 from http://dreamspaceproject.eul
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2018. Redshift renderer. GPU-accelerated, biased renderer. (May 2018). Retrieved May 08, 2018 from http://www.redshift3d.com/product
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2018. Solid Track camera tracking solution. (May 2018). Retrieved May 08, 2018 from http://www.solid-track.com
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2018a. VPET at Apple App Store. (May 2018). Retrieved May 08, 2018 from https://itunes.apple.com/us/app/vpet/id1374394388
[10]
2018b. VPET project page. (May 2018). Retrieved May 08, 2018 from http://vpet.research.animationsinstitut.de
[11]
R. Ichikari, K. Kawano, A. Kimura, F. Shibata, and H. Tamura. 2006. Mixed reality pre-visualization and camera-work authoring in filmmaking. In 2006 IEEE/ACM International Symposium on Mixed and Augmented Reality. 239--240.
[12]
Simon Spielmann, Andreas Schuster, Kai Goetz, and Volker Helzle. 2016. VPET: A Toolset for Collaborative Virtual Filmmaking. In SIGGRAPH ASIA 2016 Technical Briefs (SA '16). ACM, New York, NY, USA, Article 29, 4 pages.
[13]
S. Spielmann V. Helzle. 2017. Next Level Consumer Devices for Virtual Production. In CVMP 2017. Poster Presentation.

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Published In

cover image ACM Conferences
SIGGRAPH '18: ACM SIGGRAPH 2018 Talks
August 2018
158 pages
ISBN:9781450358200
DOI:10.1145/3214745
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 August 2018

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Author Tags

  1. augmented reality
  2. collaborative work
  3. filmmaking
  4. handheld
  5. on-set editing
  6. production pipeline
  7. virtual production

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  • Invited-talk

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SIGGRAPH '18
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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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