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Walkthrough—a dynamic graphics system for simulating virtual buildings

Published: 01 January 1987 Publication History

Abstract

As part of our graphics research into virtual worlds, we are building a tool for an architect and his client to use for rapid prototyping of buildings by visually “walking through” them in order to refine specifications.
Our first prototype simulated the new UNC Computer Science building with some 8000 polygons. BSP-tree software on the Adage Ikonas gave a colored, shaded perspective view every 3-5 seconds while the user moved a cursor in real-time over floorplans shown on the Vector-General 3300.
The current (third) version uses Pixel-Planes to generate 9 updates/second, view images shown 4' x 6' by projector.
Active short- and long-term research questions include speed-up, stereo, a 6-DoF interface with eye-level defaults, and an interactive model-building, model-changing system.

References

[1]
Abram, Gregory D., "Real-Time Image Generation with Anti-Aliasing and Texture Mapping," PhD thesis, expected 1986.
[2]
Amburn, Phil, E. Grant, and T. Whitted, "Managing Geometric Complexities with Enhanced Procedural Models", $IGGRAPH, vol. 20, no. 4, August, 1986, pp. 189-195.
[3]
Bishop, Thomas Gary, "SELF TRACKER: A Smart Optical Sensor on Silicon," PhD. thesis, University of North Carolina at Chapel Hill, 1984.
[4]
Eastman, Charles M., Spatial Synthesis in Computer-Aided Building Design, John Wiley and Sons, New York, 1975.
[5]
Eastman, Charles M., "General Purpose Building Description Systems," Computer- Aided Design, vol. 8, no. 1, January 1976, pp. 17-26.
[6]
Fuchs, Henry, Z. Kedem, and B. Naylor, "Predetermining Visibility Priority in 3-D Scenes," SIGGRAPH, vol. 13, no. 2, 1979, pp. 175-182.
[7]
Fuchs, Henry, Gregory D. Abram, and Eric Grant, "Near Real-Time Shaded Display of Rigid Objects," SIGGRAPH, vol. 17, no. 3, 1983, pp. 65-72.
[8]
Greenberg, Donald P., "Computer Graphics in Architecture," Scientific American, vol. 230, no. 5, May 1974, pp. 98-106.
[9]
Ousterhout, John, "Caesar: An Interactive Editor for VLSI Layouts," VLSI Design, 4th Quarter, 1981, pp. 34-41.
[10]
Schachter, Bruce J., ed., Computer Image Generation, John Wiley and Sons, New York, 1983.
[11]
Shelley, K.L. and D.P. Greenberg, "Path Specification and Path Coherence," Computer Graphics, vol. 16, no. 3, July 1982, pp. 157-166.
[12]
Weingarten, N.H., "Computer Graphics Input Methods for Interactive Design," M.S. thesis, Cornell, 1977.

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cover image ACM Conferences
I3D '86: Proceedings of the 1986 workshop on Interactive 3D graphics
January 1987
269 pages
ISBN:0897912284
DOI:10.1145/319120
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 January 1987

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  • (2024)Highway path roaming based on Gaussian filtering algorithmInternational Conference on Remote Sensing Technology and Survey Mapping (RSTSM 2024)10.1117/12.3029095(7)Online publication date: 16-May-2024
  • (2024)Industrial Metaverse? Human-Centred Design for Collaborative Remote Maintenance and Training Using XR-TechnologiesXR and Metaverse10.1007/978-3-031-50559-1_15(195-209)Online publication date: 23-Jan-2024
  • (2024)Locomotion in Virtual Reality Video GamesEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_186(1070-1075)Online publication date: 5-Jan-2024
  • (2024)History of Virtual RealityEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_169(873-881)Online publication date: 5-Jan-2024
  • (2023)[DC] Humans and Robots Improvise to Design-Fabricate in Virtual Reality2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00327(969-970)Online publication date: Mar-2023
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  • (2022)Technological Evaluation of Virtual and Augmented Reality to Impart Social SkillsIntelligent Human Computer Interaction10.1007/978-3-030-98404-5_6(62-73)Online publication date: 20-Mar-2022
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  • (2022)Investigation of the turning speed for immersive environments using freehand‐based techniqueJournal of the Society for Information Display10.1002/jsid.117630:12(894-904)Online publication date: 30-Aug-2022
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