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Huggable: The Impact of Embodiment on Promoting Socio-emotional Interactions for Young Pediatric Inpatients

Published: 21 April 2018 Publication History

Abstract

Most hospitals make efforts to provide socio-emotional support for patients and their families during care. In order to expand the service provided by certified child life specialists, we created a social robot and a virtual avatar that augment part of the care CCLS offers to patients by engaging pediatric patients in playful interactions and promoting their socio-emotional wellbeing. We ran a randomized controlled trial in a form of a Wizard-of-Oz study at a local pediatric hospital to study how three different interactive media (a plush teddy bear, a virtual agent on a screen, and a social robot) influence the pediatric patient's affect, joyful play, and social interactions with others. Behavioral analyses of verbal utterance transcriptions and children's physical behavior revealed that the social robot is most effective in producing socially energetic conversations as well as increasing positivity and promoting multi-party interactions. The virtual avatar was socially engaging but children tended to attend more exclusively to a virtual avatar and were less responsive to others. The plush toy was least engaging of the three interventions, but children touched it the most. Based on these findings, we recommend use cases for each agent appropriate for individual pediatric patients' health conditions and needs. These analyses of behavioral data suggest the benefit of deploying a physically embodied social robot in pediatric inpatient-care contexts on young patients'; social and emotional wellbeing.

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  1. Huggable: The Impact of Embodiment on Promoting Socio-emotional Interactions for Young Pediatric Inpatients

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    cover image ACM Conferences
    CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
    April 2018
    8489 pages
    ISBN:9781450356206
    DOI:10.1145/3173574
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    Published: 21 April 2018

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    Author Tags

    1. embodied interaction
    2. human-robot interaction
    3. interface modalities
    4. pediatric care
    5. social robots
    6. virtual agent

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    • (2024)What is Affective Touch Made Of? A Soft Capacitive Sensor Array Reveals the Interplay between Shear, Normal Stress and IndividualityProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676346(1-31)Online publication date: 13-Oct-2024
    • (2024)Prototyping and Evaluation of Emotionally Resonant Vibrotactile Comfort Objects as a Calming Social Anxiety InterventionACM Transactions on Computer-Human Interaction10.1145/364861531:4(1-48)Online publication date: 19-Sep-2024
    • (2024)Potential User Segmentation Based on Expectations of Social Robots Using Q-MethodologyIEEE Access10.1109/ACCESS.2024.343086412(100295-100315)Online publication date: 2024
    • (2024)Exploring Perception and Preference in Public Human-Agent Interaction: Virtual Human Vs. Social RobotArtsIT, Interactivity and Game Creation10.1007/978-3-031-55312-7_25(342-358)Online publication date: 21-Mar-2024
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    • (2023)Characterizing affiliative touch in humans and its role in advancing haptic designAnnals of the New York Academy of Sciences10.1111/nyas.150561528:1(29-41)Online publication date: 19-Aug-2023
    • (2023)Development of a Deformable and Flexible Robot for Pain Communication: Field Study of ALH-E in the Hospital*2023 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)10.1109/RO-MAN57019.2023.10309657(2322-2327)Online publication date: 28-Aug-2023
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