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Achievement Goals in CS1: Replication and Extension

Published: 21 February 2018 Publication History

Abstract

Replication research is rare in CS education. For this reason, it is often unclear to what extent our findings generalize beyond the context of their generation. The present paper is a replication and extension of Achievement Goal Theory research on CS1 students. Achievement goals are cognitive representations of desired competence (e.g., topic mastery, outperforming peers) in achievement settings, and can predict outcomes such as grades and interest. We study achievement goals and their effects on CS1 students at six institutions in four countries. Broad patterns are maintained --- mastery goals are beneficial while appearance goals are not --- but our data additionally admits fine-grained analyses that nuance these findings. In particular, students' motivations for goal pursuit can clarify relationships between performance goals and outcomes.

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Cited By

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  • (2024)From Visual Arts to Programming: Exploring the Impact on Achievement in Constructionist College CS1 ClassesProceedings of the 2024 on Innovation and Technology in Computer Science Education V. 110.1145/3649217.3653597(604-610)Online publication date: 3-Jul-2024
  • (2024)ClearMind Workshop: An ACT-based Intervention Tailored for Academic Procrastination among Computing StudentsProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630805(1216-1222)Online publication date: 7-Mar-2024
  • (2024)Applying CS0/CS1 Student Success Factors and Outcomes to Biggs' 3P Educational ModelProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630781(1168-1174)Online publication date: 7-Mar-2024
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cover image ACM Conferences
SIGCSE '18: Proceedings of the 49th ACM Technical Symposium on Computer Science Education
February 2018
1174 pages
ISBN:9781450351034
DOI:10.1145/3159450
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 21 February 2018

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Author Tags

  1. achievement goals
  2. cs1
  3. interest
  4. motivation
  5. novice programming

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SIGCSE '18 Paper Acceptance Rate 161 of 459 submissions, 35%;
Overall Acceptance Rate 1,787 of 5,146 submissions, 35%

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Cited By

View all
  • (2024)From Visual Arts to Programming: Exploring the Impact on Achievement in Constructionist College CS1 ClassesProceedings of the 2024 on Innovation and Technology in Computer Science Education V. 110.1145/3649217.3653597(604-610)Online publication date: 3-Jul-2024
  • (2024)ClearMind Workshop: An ACT-based Intervention Tailored for Academic Procrastination among Computing StudentsProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630805(1216-1222)Online publication date: 7-Mar-2024
  • (2024)Applying CS0/CS1 Student Success Factors and Outcomes to Biggs' 3P Educational ModelProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630781(1168-1174)Online publication date: 7-Mar-2024
  • (2024)Frustration tolerance among computer-science-related novice university studentsEuropean Journal of Engineering Education10.1080/03043797.2024.231967349:4(734-751)Online publication date: 22-Feb-2024

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