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Bibles and BioShock: Affording Religious Discussion on Video Game Forums

Published: 15 October 2017 Publication History

Abstract

This study sets forth to analyze and categorize attitudes shown by communities of players on internet forums, debating religious worldviews in games such as BioShock and Assassin's Creed. It does so in light of the theo- and technological affordances that shape these discussions through the platforms of digital games and internet forums. Is the predominance of religion in games, as noted by other scholars, actually a topic of discussion for players themselves? And if so, which games afford discussion? What attitudes are displayed? And what are the motivations behind these attitudes? A multi-method approach is presented, analyzing 91 discussions and 20 interviews; rooted in extensive familiarization with the relevant games. Research outcomes include a typology of user attitudes, part of which actively seek out enchantment in the face of secularization. These are theorized in the context of two affordances: the theological affordances of some interactive systems to invite play with religious worldviews in a secularizing world; and the technological affordances of the internet forum as a platform that affords but shapes forum discourse.

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cover image ACM Conferences
CHI PLAY '17: Proceedings of the Annual Symposium on Computer-Human Interaction in Play
October 2017
590 pages
ISBN:9781450348980
DOI:10.1145/3116595
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 15 October 2017

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Author Tags

  1. games and worldview
  2. multi-method
  3. online communities
  4. online discussion platforms
  5. player research

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CHI PLAY '17 Paper Acceptance Rate 46 of 178 submissions, 26%;
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Cited By

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  • (2024)Still Not a Lot of Research? Re-Examining HCI Research on Religion and SpiritualityExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651058(1-15)Online publication date: 11-May-2024
  • (2023)“Anything a Guardian Does Is Canonical”: Player Understanding of Canon in DestinyProceedings of the ACM on Human-Computer Interaction10.1145/36110297:CHI PLAY(237-263)Online publication date: 4-Oct-2023
  • (2023)Resemblance of religion and pervasive games: A study among church employees and gamersProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581056(1-15)Online publication date: 19-Apr-2023
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  • (2020)Context, Community, and the Individual: Modeling Identity in a Game Affinity SpaceThe Journal of Experimental Education10.1080/00220973.2020.174096689:3(523-540)Online publication date: 20-Mar-2020
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