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Active Learning Design Patterns for CS Education

Published: 14 August 2017 Publication History

Abstract

Successful implementation of active learning depends on a wide range of practical tactics. In this work, we adopt pedagogical design patterns to bridge between theory and best practices of active learning. This offers practical solutions for known problems in implementing active learning in Computer Science Education (CSE). We believe these patterns would help instructors customize and apply the best practices in active learning CSE. The patterns can be applied iteratively and adaptively for designing course materials and activities to achieve desired goals, depending on the context of the course. Pedagogical design patterns can help educators share their teaching design ideas in a structured style as well as provide a framework for thinking about and comparing design decisions. Another contribution of this work will be the practical and theoretical distinctions between activity-based teams and project-based teams in CSE.

References

[1]
M. L. Maher, C. Latulipe, H. Lipford, A. Rorrer. 2015. Flipped Classroom Strategies for CS Education, In Proceedings of the 46th ACM Technical Symposium on Computer Science Education. pp. 218--223.
[2]
M. Prince. 2004. Does Active Learning Work? A Review of the Research, Journal of Engineering Education, 93:223--231.
[3]
S. Pulimood, U. Wolz. 2008. Problem Solving in Community: A Necessary Shift in CS Pedagogy, In Proceedings of the 39th SIGCSE technical symposium on Computer Science Education, pp.210--214.
[4]
T. Briggs. 2005. Techniques for active learning in CS courses. Journal of Computing Sciences in Colleges, 156--165.
[5]
P. Goodyear, P. 2004. Patterns, pattern languages and educational design. Learning, 339--347.
[6]
S. Freeman, S. L., Eddy, M. McDonough, M. K. Smith, N. Okoroafor, H. Jordt, & M. P. Wenderoth. 2014. Active learning increases student performance in science, engineering, and mathematics. Proc Natl Acad Sci U S A, 111(23), 8410--8415.
[7]
C. Alexander, et. al. 1997. A Pattern Language: Towns, Buildings, Construction, Oxford University Press.
[8]
M. L. Maher, B. Cukic, L. Mays, S. Rogelberg, C. Latulipe, J. Payton, T. Frevert. 2016. The Connected Learner: Engaging Faculty to Connect Computing Students to Peers, Profession and Purpose. 2016 IEEE Frontiers in Education, FIE 2016

Cited By

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  • (2024)Exploring the Influence of Emotional States in Peer Interactions on Students’ Academic PerformanceIEEE Transactions on Education10.1109/TE.2023.333517167:3(405-412)Online publication date: Jun-2024
  • (2024)Improving Computational Thinking Competencies in STEM Higher Education2024 IEEE Integrated STEM Education Conference (ISEC)10.1109/ISEC61299.2024.10664997(01-04)Online publication date: 9-Mar-2024
  • (2022)Towards Application of Speech Analysis in Predicting Learners’ Performance2022 IEEE Frontiers in Education Conference (FIE)10.1109/FIE56618.2022.9962701(1-5)Online publication date: 8-Oct-2022
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Information

Published In

cover image ACM Conferences
ICER '17: Proceedings of the 2017 ACM Conference on International Computing Education Research
August 2017
316 pages
ISBN:9781450349680
DOI:10.1145/3105726
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 August 2017

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Author Tags

  1. active learning
  2. activity based learning
  3. computer science education
  4. pedagogical design patterns
  5. project based learning

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ICER '17
Sponsor:
ICER '17: International Computing Education Research Conference
August 18 - 20, 2017
Washington, Tacoma, USA

Acceptance Rates

ICER '17 Paper Acceptance Rate 29 of 180 submissions, 16%;
Overall Acceptance Rate 189 of 803 submissions, 24%

Upcoming Conference

ICER 2025
ACM Conference on International Computing Education Research
August 3 - 6, 2025
Charlottesville , VA , USA

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Cited By

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  • (2024)Exploring the Influence of Emotional States in Peer Interactions on Students’ Academic PerformanceIEEE Transactions on Education10.1109/TE.2023.333517167:3(405-412)Online publication date: Jun-2024
  • (2024)Improving Computational Thinking Competencies in STEM Higher Education2024 IEEE Integrated STEM Education Conference (ISEC)10.1109/ISEC61299.2024.10664997(01-04)Online publication date: 9-Mar-2024
  • (2022)Towards Application of Speech Analysis in Predicting Learners’ Performance2022 IEEE Frontiers in Education Conference (FIE)10.1109/FIE56618.2022.9962701(1-5)Online publication date: 8-Oct-2022
  • (2022)A Conversational Recommender System for Exploring Pedagogical Design PatternsArtificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners’ and Doctoral Consortium10.1007/978-3-031-11647-6_101(497-501)Online publication date: 26-Jul-2022
  • (2021)Emotion Mining from Speech in Collaborative LearningAdvances in Science, Technology and Engineering Systems Journal10.25046/aj0605126:5(90-100)Online publication date: Sep-2021
  • (2021)An Active Learning App Development Module for Novices: a Self-Assessment ApproachProceedings of the XXXV Brazilian Symposium on Software Engineering10.1145/3474624.3476972(153-162)Online publication date: 27-Sep-2021
  • (2021)An Architecture Model of Recommender System for Pedagogical Design Patterns2021 IEEE Frontiers in Education Conference (FIE)10.1109/FIE49875.2021.9637342(1-4)Online publication date: 13-Oct-2021
  • (2021)Preparing Students for Drone Careers Using Active Learning InstructionIEEE Access10.1109/ACCESS.2021.31105789(126216-126230)Online publication date: 2021
  • (2020)Playing RoboSoccer with Machine Learning: A learning and teaching experience based on STEM2020 15th Iberian Conference on Information Systems and Technologies (CISTI)10.23919/CISTI49556.2020.9141102(1-6)Online publication date: Jun-2020
  • (2020)Sentiment Analysis on Conversations in Collaborative Active Learning as an Early Predictor of Performance2020 IEEE Frontiers in Education Conference (FIE)10.1109/FIE44824.2020.9274119(1-9)Online publication date: 21-Oct-2020
  • Show More Cited By

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