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Use of Landmarks to Design Large and Efficient Command Interfaces

Published: 06 November 2016 Publication History

Abstract

Rapid command selection is a priority for the user interface designers. Spatial memory is an effective way to improve the selection performance, since it allows users to make quick selection decisions from the memory rather than relying on the slow visual search. Spatial learning in the real world leverages landmarks available in the environment, but user interfaces often lack in visual landmarks. As a result, when the number of commands increases, remembering locations and efficient command selection become difficult.
To improve the efficiency of memory-based user interfaces, I am investigating the use of landmarks in different spatially-stable interfaces. With a series of exemplar interfaces, I am trying to exploit the interface and human factors related to users' spatial knowledge. I along with my colleagues developed a new memory-based technique -- HandMark menu that uses the hands and fingers as landmarks, and helps users to remember commands placed between and around them. My current research investigates the use of both natural and artificial landmarks in spatial interfaces, and their effects in rapid spatial memory development.

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Cited By

View all
  • (2021)The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical InterfacesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445050(1-17)Online publication date: 6-May-2021
  • (2018)VirtualGraspProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173652(1-13)Online publication date: 21-Apr-2018
  • (2018)Eyes-Free Target Acquisition in Interaction Space around the Body for Virtual RealityProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173616(1-13)Online publication date: 21-Apr-2018
  • Show More Cited By

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    cover image ACM Conferences
    ISS '16 Companion: Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces
    November 2016
    136 pages
    ISBN:9781450345309
    DOI:10.1145/3009939
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 06 November 2016

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    Author Tags

    1. command selection
    2. expertise
    3. landmarks
    4. spatial memory.

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    Overall Acceptance Rate 147 of 533 submissions, 28%

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    View all
    • (2021)The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical InterfacesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445050(1-17)Online publication date: 6-May-2021
    • (2018)VirtualGraspProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173652(1-13)Online publication date: 21-Apr-2018
    • (2018)Eyes-Free Target Acquisition in Interaction Space around the Body for Virtual RealityProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173616(1-13)Online publication date: 21-Apr-2018
    • (2018)Invisible, Inaudible, and Impalpable: Users’ Preferences and Memory Performance for Digital Content in Thin AirIEEE Pervasive Computing10.1109/MPRV.2018.287385617:4(76-85)Online publication date: 1-Oct-2018

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