Rapid Game World Creation Leveraging Geospatial Data in Game Jams: The ’Galactic Gourmet’ Post-Mortem
Abstract
1 Introduction
2 Game Overview
2.1 Core Game Loop
2.2 Narrative Design
2.3 Innovative Level Design
3 Development Process
3.1 Art Direction
3.2 Environment Generation
3.3 Performance Optimization
4 User Experience and Feedback
4.1 Playtesting and Interviews
4.2 Judges’ Feedback
5 Potential Improvements
5.1 Preventing Ludonarrative Dissonance
5.2 Strengthening Design Pillars
6 Reflection
7 Conclusion
References
Index Terms
- Rapid Game World Creation Leveraging Geospatial Data in Game Jams: The ’Galactic Gourmet’ Post-Mortem
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Association for Computing Machinery
New York, NY, United States
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