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Accessible Gaming Through Better Captions: A Study on Captions Preferences and Inclusivity of Deaf and Hard-of-Hearing Players

Published: 22 October 2024 Publication History

Abstract

The increasing popularity of video games has fostered the accessibility demands for a wider range of players, including people who are deaf or hard of hearing (d/Deaf). Recent studies manifested that caption practices in video games are essential for providing an inclusive gaming experience for d/Deaf players. However, there is a lack of consistent caption practices in video games, which can make it difficult for d/Deaf players to understand the audio-visual content. This study highlights the importance of standardized captions in video games for deaf and hard-of-hearing individuals. To do this, we conducted a survey-based study with 73 deaf and hard-of-hearing individuals to collect participants’ preferences and feedback on caption practices and the need for consistency. The open-ended comments from participants revealed interesting feedback regarding caption styles and valuable feedback on a variety of caption appearances. We also provide comprehensive captioning best practices for video game developers based on user preferences. This work contributes to the literature by providing an opportunity for researchers and the gaming industry to improve the accessibility and usability of gaming captions for players with hearing impairments.

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Cited By

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  • (2024)Understanding developer challenges and trends in web accessibility: a stack overflow analysisUniversal Access in the Information Society10.1007/s10209-024-01174-3Online publication date: 19-Nov-2024

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  1. Accessible Gaming Through Better Captions: A Study on Captions Preferences and Inclusivity of Deaf and Hard-of-Hearing Players

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      W4A '24: Proceedings of the 21st International Web for All Conference
      May 2024
      220 pages
      ISBN:9798400710308
      DOI:10.1145/3677846
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Publication History

      Published: 22 October 2024

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      Author Tags

      1. Captions
      2. Accessibility
      3. Deaf/deaf and Hard-of-Hearing
      4. Video games

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      W4A '24: The 21st International Web for All Conference
      May 13 - 14, 2024
      Singapore, Singapore

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      • (2024)Understanding developer challenges and trends in web accessibility: a stack overflow analysisUniversal Access in the Information Society10.1007/s10209-024-01174-3Online publication date: 19-Nov-2024

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