Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3663548.3675598acmconferencesArticle/Chapter ViewAbstractPublication PagesassetsConference Proceedingsconference-collections
research-article
Open access

"I Wish You Could Make the Camera Stand Still": Envisioning Media Accessibility Interventions with People with Aphasia

Published: 27 October 2024 Publication History

Abstract

Audiovisual media is integral to modern living, yet is not always accessible to all. Modern accessibility interventions, such as subtitles, support many, however, communities with complex communication needs are largely unconsidered. In this work, we envision future accessibility interventions from the ground up with one such community – people with aphasia. Over two workshops and a probe activity, we problematise the space of audiovisual consumption by people with aphasia, and co-envision directions for development in accessible audiovisual media. From low-fi diegetic prototypes to mid-fidelity solutions, we explore new visions of accessibility interventions for complex communication needs – notably enabling high levels of content manipulation and personalisation. Our findings raise open questions and set directions for the research community in developing accessibility interventions for audiovisual media to support users with diverse needs in accessing audiovisual content.

Supplemental Material

ZIP File
The supplementary materials include a video figure demonstrating the developed prototype, along with a caption file for the video.

References

[1]
Chanchal Agrawal and Roshan L Peiris. 2021. I See What You’re Saying: A Literature Review of Eye Tracking Research in Communication of Deaf or Hard of Hearing Users. In Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (Virtual Event, USA) (ASSETS ’21). Association for Computing Machinery, New York, NY, USA, Article 41, 13 pages. https://doi.org/10.1145/3441852.3471209
[2]
Abdullah Al Mahmud and Jean-Bernard Martens. 2011. Understanding Email Communication of Persons with Aphasia. In CHI ’11 Extended Abstracts on Human Factors in Computing Systems (Vancouver, BC, Canada) (CHI EA ’11). Association for Computing Machinery, New York, NY, USA, 1195–1200. https://doi.org/10.1145/1979742.1979747
[3]
Meryl Alper. 2021. Critical media access studies: Deconstructing power, visibility, and marginality in mediated space. International Journal of Communication 15 (2021), 22.
[4]
M. Armstrong, A. Churnside, M.E.F. Melchior, M. Shotton, and M. Brooks. 2014. Object-Based Broadcasting - Curation, Responsiveness and User Experience. In International Broadcasting Convention (IBC) 2014 Conference. Institution of Engineering and Technology, Salford, United Kingdom, 8 pages. https://doi.org/10.1049/ib.2014.0038
[5]
Michael Armstrong and Maxine Glancy. 2023. Frameworks for understanding personalisation. Technical Report WHP 404. BBC, UK. 51 pages.
[6]
Stroke Association. 2019. Lived experience of stroke report. https://www.stroke.org.uk/lived-experience-of-stroke-report
[7]
Shiri Azenkot and Emily Fortuna. 2010. Improving Public Transit Usability for Blind and Deaf-Blind People by Connecting a Braille Display to a Smartphone. In Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (Orlando, Florida, USA) (ASSETS ’10). Association for Computing Machinery, New York, NY, USA, 317–318. https://doi.org/10.1145/1878803.1878890
[8]
Liam Bannon, Jeffrey Bardzell, and Susanne Bødker. 2018. Introduction: Reimagining Participatory Design—Emerging Voices. ACM Transactions on Computer-Human Interaction 25, 1 (Feb. 2018), 1–8. https://doi.org/10.1145/3177794
[9]
Jordan L. Boyd-Graber, Sonya S. Nikolova, Karyn A. Moffatt, Kenrick C. Kin, Joshua Y. Lee, Lester W. Mackey, Marilyn M. Tremaine, and Maria M. Klawe. 2006. Participatory Design with Proxies: Developing a Desktop-PDA System to Support People with Aphasia. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 151–160. https://doi.org/10.1145/1124772.1124797
[10]
Virginia Braun and Victoria Clarke. 2012. Thematic analysis. In APA handbook of research methods in psychology, Vol 2: Research designs: Quantitative, qualitative, neuropsychological, and biological. Vol. 2. American Psychological Association, USA, 57–71. https://doi.org/10.1037/13620-004
[11]
Jade Cartwright and Kym A. E. Elliott. 2009. Promoting strategic television viewing in the context of progressive language impairment. Aphasiology 23, 2 (2009), 266–285. https://doi.org/10.1080/02687030801942932
[12]
Deborah Chambers. 2019. Emerging temporalities in the multiscreen home. Media, Culture and Society 43, 7 (Aug. 2019), 1180–1196. https://doi.org/10.1177/0163443719867851
[13]
Frederic Chaume. 2018. Is audiovisual translation putting the concept of translation up against the ropes?The Journal of Specialised Translation 30 (jul 2018), 84–104.
[14]
Frederic Chaume. 2019. Localizing Media Contents: Technological Shifts, Global and Social Differences and Activism in Audiovisual Translation. In The Routledge companion to global television. Routledge, London, UK, 320–331.
[15]
Jasmine Cox, Rhianne Jones, Chris Northwood, Jonathan Tutcher, and Ben Robinson. 2017. Object-Based Production. In Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video. ACM, New York, NY, USA, 79–80. https://doi.org/10.1145/3084289.3089912
[16]
Michael Crabb, Rhianne Jones, and Mike Armstrong. 2015. The Development of a Framework for Understanding the UX of Subtitles. In Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility (Lisbon, Portugal) (ASSETS ’15). Association for Computing Machinery, New York, NY, USA, 347–348. https://doi.org/10.1145/2700648.2811372
[17]
Michael Crabb, Rhianne Jones, Mike Armstrong, and Chris J. Hughes. 2015. Online News Videos: The UX of Subtitle Position. In Proceedings of the 17th International ACM SIGACCESS Conference on Computers and Accessibility (Lisbon, Portugal) (ASSETS ’15). Association for Computing Machinery, New York, NY, USA, 215–222. https://doi.org/10.1145/2700648.2809866
[18]
Arthur Cropley. 2006. In Praise of Convergent Thinking. Creativity Research Journal 18, 3 (2006), 391–404. https://doi.org/10.1207/s15326934crj1803_13
[19]
Humphrey Curtis, Zihao You, William Deary, Miruna-Ioana Tudoreanu, and Timothy Neate. 2023. Envisioning the (In)Visibility of Discreet and Wearable AAC Devices. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 1–19. https://doi.org/10.1145/3544548.3580936
[20]
Herie B. de Vries and Todd I. Lubart. 2017. Scientific Creativity: Divergent and Convergent Thinking and the Impact of Culture. The Journal of Creative Behavior 53, 2 (Dec. 2017), 145–155. https://doi.org/10.1002/jocb.184
[21]
Patricio Domingues, Ruben Nogueira, José Carlos Francisco, and Miguel Frade. 2020. Post-mortem digital forensic artifacts of TikTok Android App. In Proceedings of the 15th International Conference on Availability, Reliability and Security. ACM, New York, NY, USA, 1–8. https://doi.org/10.1145/3407023.3409203
[22]
Elizabeth Ellcessor. 2010. Bridging Disability Divides. Information, Communication and Society 13, 3 (April 2010), 289–308. https://doi.org/10.1080/13691180903456546
[23]
Elizabeth Ellcessor. 2011. Captions On, Off, on TV, Online. Television and New Media 13, 4 (Dec. 2011), 329–352. https://doi.org/10.1177/1527476411425251
[24]
Leah Findlater and Joanna McGrenere. 2004. A comparison of static, adaptive, and adaptable menus. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Vienna, Austria) (CHI ’04). Association for Computing Machinery, New York, NY, USA, 89–96. https://doi.org/10.1145/985692.985704
[25]
Christopher Frauenberger, Julia Makhaeva, and Katta Spiel. 2017. Blending Methods: Developing Participatory Design Sessions for Autistic Children. In Proceedings of the 2017 Conference on Interaction Design and Children (Stanford, California, USA) (IDC ’17). Association for Computing Machinery, New York, NY, USA, 39–49. https://doi.org/10.1145/3078072.3079727
[26]
Julia Galliers, Stephanie Wilson, Abi Roper, Naomi Cocks, Jane Marshall, Sam Muscroft, and Tim Pring. 2012. Words are not Enough: Empowering People with Aphasia in the Design Process. In Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1. Association for Computing Machinery, New York, NY, USA, 51–60. https://doi.org/10.1145/2347635.2347643
[27]
Walter Gantz and Lawrence A Wenner. 1995. Fanship and the Television Sports Viewing Experience. Sociology of sport Journal 12, 1 (1995), 56–74.
[28]
Bill Gaver, Tony Dunne, and Elena Pacenti. 1999. Design: Cultural probes. Interactions 6, 1 (jan 1999), 21–29. https://doi.org/10.1145/291224.291235
[29]
Abraham Glasser, Edward Mason Riley, Kaitlyn Weeks, and Raja Kushalnagar. 2019. Mixed Reality Speaker Identification as an Accessibility Tool for Deaf and Hard of Hearing Users. In Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology (Parramatta, NSW, Australia) (VRST ’19). Association for Computing Machinery, New York, NY, USA, Article 80, 3 pages. https://doi.org/10.1145/3359996.3364720
[30]
Gerard Goggin, Meryl Alper, and Joshua St Pierre. 2024. Disability athwart communication. Journal of Communication 74, 2 (02 2024), 177–182. https://doi.org/10.1093/joc/jqae005
[31]
Benjamin M. Gorman, Michael Crabb, and Michael Armstrong. 2021. Adaptive Subtitles: Preferences and Trade-Offs in Real-Time Media Adaption. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. ACM, New York, NY, USA, 1–11. https://doi.org/10.1145/3411764.3445509
[32]
Gian Maria Greco. 2016. On Accessibility as a Human Right, with an Application to Media Accessibility. In Researching Audio Description. Palgrave Macmillan UK, London, UK, 11–33. https://doi.org/10.1057/978-1-137-56917-2_2
[33]
Brian Grellmann, Timothy Neate, Abi Roper, Stephanie Wilson, and Jane Marshall. 2018. Investigating Mobile Accessibility Guidance for People with Aphasia. In Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (Galway, Ireland) (ASSETS ’18). Association for Computing Machinery, New York, NY, USA, 410–413. https://doi.org/10.1145/3234695.3241011
[34]
Nicholas-Brie Guarriello. 2019. Never give up, never surrender: Game live streaming, neoliberal work, and personalized media economies. New Media and Society 21, 8 (mar 2019), 1750––1769. https://doi.org/10.1177/1461444819831653
[35]
Darren Guinness, Annika Muehlbradt, Daniel Szafir, and Shaun K. Kane. 2018. The Haptic Video Player: Using Mobile Robots to Create Tangible Video Annotations. In Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces (Tokyo, Japan) (ISS ’18). Association for Computing Machinery, New York, NY, USA, 203–211. https://doi.org/10.1145/3279778.3279805
[36]
Noor Hammad, Erik Harpstead, and Jessica Hammer. 2023. GameAware Streaming Interfaces. In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (Stratford, ON, Canada) (CHI PLAY Companion ’23). Association for Computing Machinery, New York, NY, USA, 248–253. https://doi.org/10.1145/3573382.3616041
[37]
Zdenek Hanzlicek, Jindrich Matousek, and Daniel Tihelka. 2008. Towards Automatic Audio Track Generation for Czech TV Broadcasting: Initial Experiments with Subtitles-to-Speech Synthesis. In 2008 9th International Conference on Signal Processing. IEEE, New York, NY, USA, 2721–2724. https://doi.org/10.1109/icosp.2008.4697710
[38]
Katerina Hilari and Sarah Northcott. 2016. “Struggling to stay connected”: comparing the social relationships of healthy older people and people with stroke and aphasia. Aphasiology 31, 6 (Aug. 2016), 674–687. https://doi.org/10.1080/02687038.2016.1218436
[39]
Elfed Howells and David Jackson. 2021. Object-Based Media Report. https://www.ofcom.org.uk/research-and-data/technology/general/object-based-media
[40]
De-An Huang, Vignesh Ramanathan, Dhruv Mahajan, Lorenzo Torresani, Manohar Paluri, Li Fei-Fei, and Juan Carlos Niebles. 2018. What Makes a Video a Video: Analyzing Temporal Information in Video Understanding Models and Datasets. In 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition. IEEE, New York, NY, USA, 7366–7375. https://doi.org/10.1109/CVPR.2018.00769
[41]
Chris Hughes, Mario Montagud Climent, and Peter tho Pesch. 2019. Disruptive Approaches for Subtitling in Immersive Environments. In Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video (Salford (Manchester), United Kingdom) (TVX ’19). Association for Computing Machinery, New York, NY, USA, 216–229. https://doi.org/10.1145/3317697.3325123
[42]
Chris J. Hughes, Mike Armstrong, Rhianne Jones, and Michael Crabb. 2015. Responsive design for personalised subtitles. In Proceedings of the 12th International Web for All Conference. ACM, New York, NY, USA, 1–4. https://doi.org/10.1145/2745555.2746650
[43]
Jan Ivarsson. 2009. The History of Subtitles in Europe. Dubbing and Subtitling in a World Context 1, 1 (2009), 3–12.
[44]
Lucy Jiang and Richard Ladner. 2022. Co-Designing Systems to Support Blind and Low Vision Audio Description Writers. In Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (Athens, Greece) (ASSETS ’22). Association for Computing Machinery, New York, NY, USA, Article 74, 3 pages. https://doi.org/10.1145/3517428.3550394
[45]
Shaun K. Kane, Barbara Linam-Church, Kyle Althoff, and Denise McCall. 2012. What We Talk about: Designing a Context-Aware Communication Tool for People with Aphasia. In Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (Boulder, Colorado, USA) (ASSETS ’12). Association for Computing Machinery, New York, NY, USA, 49–56. https://doi.org/10.1145/2384916.2384926
[46]
Hyunjin Kang and S. Shyam Sundar. 2016. When Self Is the Source: Effects of Media Customization on Message Processing. Media Psychology 19, 4 (2016), 561–588. https://doi.org/10.1080/15213269.2015.1121829
[47]
JP Kelly. 2020. “This Title Is No Longer Available”: Preserving Television in the Streaming Age. Television and New Media 23, 1 (June 2020), 3–21. https://doi.org/10.1177/1527476420928480
[48]
Daniel Killough and Amy Pavel. 2023. Exploring Community-Driven Descriptions for Making Livestreams Accessible. In Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (New York, NY, USA) (ASSETS ’23). Association for Computing Machinery, New York, NY, USA, Article 42, 13 pages. https://doi.org/10.1145/3597638.3608425
[49]
Kelly Knollman-Porter, Sarah E. Wallace, Karen Hux, Jessica Brown, and Candace Long. 2015. Reading experiences and use of supports by people with chronic aphasia. Aphasiology 29, 12 (April 2015), 1448–1472. https://doi.org/10.1080/02687038.2015.1041093
[50]
Masatomo Kobayashi, Kentarou Fukuda, Hironobu Takagi, and Chieko Asakawa. 2009. Providing synthesized audio description for online videos. In Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility (Pittsburgh, Pennsylvania, USA) (Assets ’09). Association for Computing Machinery, New York, NY, USA, 249–250. https://doi.org/10.1145/1639642.1639699
[51]
Geza Kovacs. 2013. Smart subtitles for language learning. In CHI ’13 Extended Abstracts on Human Factors in Computing Systems (Paris, France) (CHI EA ’13). Association for Computing Machinery, New York, NY, USA, 2719–2724. https://doi.org/10.1145/2468356.2479499
[52]
Kuno Kurzhals, Fabian Göbel, Katrin Angerbauer, Michael Sedlmair, and Martin Raubal. 2020. A View on the Viewer: Gaze-Adaptive Captions for Videos. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (Honolulu, HI, USA) (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–12. https://doi.org/10.1145/3313831.3376266
[53]
Raja S. Kushalnagar, Gary W. Behm, Joseph S. Stanislow, and Vasu Gupta. 2014. Enhancing caption accessibility through simultaneous multimodal information: visual-tactile captions. In Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (Rochester, New York, USA) (ASSETS ’14). Association for Computing Machinery, New York, NY, USA, 185–192. https://doi.org/10.1145/2661334.2661381
[54]
Yuyu Lin, Jiahao Guo, Yang Chen, Cheng Yao, and Fangtian Ying. 2020. It Is Your Turn: Collaborative Ideation With a Co-Creative Robot through Sketch. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (Honolulu, HI, USA) (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–14. https://doi.org/10.1145/3313831.3376258
[55]
Stephen Lindsay, Katie Brittain, Daniel Jackson, Cassim Ladha, Karim Ladha, and Patrick Olivier. 2012. Empathy, Participatory Design and People with Dementia. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Austin, Texas, USA) (CHI ’12). Association for Computing Machinery, New York, NY, USA, 521–530. https://doi.org/10.1145/2207676.2207749
[56]
Stephen Lindsay, Daniel Jackson, Guy Schofield, and Patrick Olivier. 2012. Engaging Older People Using Participatory Design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Austin, Texas, USA) (CHI ’12). Association for Computing Machinery, New York, NY, USA, 1199–1208. https://doi.org/10.1145/2207676.2208570
[57]
Sebastian Linxen, Christian Sturm, Florian Brühlmann, Vincent Cassau, Klaus Opwis, and Katharina Reinecke. 2021. How WEIRD is CHI?. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (Yokohama, Japan) (CHI ’21). Association for Computing Machinery, New York, NY, USA, Article 143, 14 pages. https://doi.org/10.1145/3411764.3445488
[58]
Xingyu Liu, Patrick Carrington, Xiang ’Anthony’ Chen, and Amy Pavel. 2021. What Makes Videos Accessible to Blind and Visually Impaired People?. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (Yokohama, Japan) (CHI ’21). Association for Computing Machinery, New York, NY, USA, Article 272, 14 pages. https://doi.org/10.1145/3411764.3445233
[59]
Yixin Liu, Kai Zhang, Yuan Li, Zhiling Yan, Chujie Gao, Ruoxi Chen, Zhengqing Yuan, Yue Huang, Hanchi Sun, Jianfeng Gao, Lifang He, and Lichao Sun. 2024. Sora: A Review on Background, Technology, Limitations, and Opportunities of Large Vision Models. https://doi.org/10.48550/ARXIV.2402.17177
[60]
Mariana Lopez, Gavin Kearney, and Krisztian Hofstadter. 2021. Enhancing Audio Description: Inclusive Cinematic Experiences Through Sound Design. Journal of Audiovisual Translation 4, 1 (Oct. 2021), 157–182. https://doi.org/10.47476/jat.v4i1.2021.154
[61]
Kelly Mack, Emma McDonnell, Dhruv Jain, Lucy Lu Wang, Jon E. Froehlich, and Leah Findlater. 2021. What Do We Mean by “Accessibility Research”? A Literature Survey of Accessibility Papers in CHI and ASSETS from 1994 to 2019. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (Yokohama, Japan) (CHI ’21). Association for Computing Machinery, New York, NY, USA, Article 371, 18 pages. https://doi.org/10.1145/3411764.3445412
[62]
Jytte Isaksen Madeline Cruice, Monica Blom Johansson and Simon Horton. 2018. Reporting interventions in communication partner training: a critical review and narrative synthesis of the literature. Aphasiology 32, 10 (2018), 1135–1166. https://doi.org/10.1080/02687038.2018.1482406
[63]
Hans Martens and Renee Hobbs. 2015. How Media Literacy Supports Civic Engagement in a Digital Age. Atlantic Journal of Communication 23, 2 (March 2015), 120–137. https://doi.org/10.1080/15456870.2014.961636
[64]
Mark McGill, John H. Williamson, and Stephen Brewster. 2016. Examining The Role of Smart TVs and VR HMDs in Synchronous At-a-Distance Media Consumption. ACM Transactions on Computer-Human Interaction 23, 5 (Nov. 2016), 1–57. https://doi.org/10.1145/2983530
[65]
M.-Marsel Mesulam. 2001. Primary progressive aphasia. Annals of Neurology 49, 4 (2001), 425–432. https://doi.org/10.1002/ana.91
[66]
Karyn Moffatt, Joanna McGrenere, Barbara Purves, and Maria Klawe. 2004. The Participatory Design of a Sound and Image Enhanced Daily Planner for People with Aphasia. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, New York, NY, USA, 407–414. https://doi.org/10.1145/985692.985744
[67]
Mario Montagud, Jaume Segura-Garcia, J. Antonio De Rus, and Rafael Fayos Jordán. 2020. Towards an Immersive and Accessible Virtual Reconstruction of Theaters from the Early Modern: Bringing Back Cultural Heritage from the Past. In ACM International Conference on Interactive Media Experiences (Cornella, Barcelona, Spain) (IMX ’20). Association for Computing Machinery, New York, NY, USA, 143–147. https://doi.org/10.1145/3391614.3399390
[68]
Reg Morris, Alicia Eccles, Brooke Ryan, and Ian I. Kneebone. 2017. Prevalence of anxiety in people with aphasia after stroke. Aphasiology 31, 12 (March 2017), 1410–1415. https://doi.org/10.1080/02687038.2017.1304633
[69]
Martez Mott, John Tang, Shaun Kane, Edward Cutrell, and Meredith Ringel Morris. 2020. “I just went into it assuming that I wouldn't be able to have the full experience”. In The 22nd International ACM SIGACCESS Conference on Computers and Accessibility. ACM, New York, NY, USA, 1–13. https://doi.org/10.1145/3373625.3416998
[70]
Timothy Neate, Aikaterini Bourazeri, Abi Roper, Simone Stumpf, and Stephanie Wilson. 2019. Co-Created Personas: Engaging and Empowering Users with Diverse Needs Within the Design Process. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI ’19). Association for Computing Machinery, New York, NY, USA, 1–12. https://doi.org/10.1145/3290605.3300880
[71]
Timothy Neate, Michael Evans, and Matt Jones. 2016. Designing Visual Complexity for Dual-screen Media. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (San Jose, California, USA) (CHI ’16). Association for Computing Machinery, New York, NY, USA, 475–486. https://doi.org/10.1145/2858036.2858112
[72]
Timothy Neate, Abi Roper, Stephanie Wilson, and Jane Marshall. 2019. Empowering Expression for Users with Aphasia through Constrained Creativity. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI ’19). Association for Computing Machinery, New York, NY, USA, 1–12. https://doi.org/10.1145/3290605.3300615
[73]
Timothy Neate, Abi Roper, Stephanie Wilson, Jane Marshall, and Madeline Cruice. 2020. CreaTable Content and Tangible Interaction in Aphasia. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (Honolulu, HI, USA) (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–14. https://doi.org/10.1145/3313831.3376490
[74]
Alexandre Nevsky, Timothy Neate, Elena Simperl, and Madeline Cruice. 2024. Lights, Camera, Access: A Closeup on Audiovisual Media Accessibility and Aphasia. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (Honolulu, HI, USA) (CHI ’24). Association for Computing Machinery, New York, NY, USA, 1–17. https://doi.org/10.1145/3613904.3641893
[75]
Alexandre Nevsky, Timothy Neate, Radu-Daniel Vatavu, and Elena Simperl. 2023. Accessibility Research in Digital Audiovisual Media: What Has Been Achieved and What Should Be Done Next?. In ACM International Conference on Interactive Media Experiences (Nantes, France) (IMX ’23). Association for Computing Machinery, New York, NY, USA, 1–21. https://doi.org/10.1145/3573381.3596159
[76]
Horace M. Newcomb and Paul M. Hirsch. 1983. Television as a Cultural Forum: Implications for Research. Quarterly Review of Film Studies 8, 3 (jun 1983), 45–55. https://doi.org/10.1080/10509208309361170
[77]
Sarah Northcott, Alan Simpson, Becky Moss, Nafiso Ahmed, and Katerina Hilari. 2018. Supporting people with aphasia to ‘settle into a new way to be’: speech and language therapists’ views on providing psychosocial support. International Journal of Language and Communication Disorders 53, 1 (2018), 16–29. https://doi.org/10.1111/1460-6984.12323
[78]
Mmachi God’sglory Obiorah, Anne Marie Marie Piper, and Michael Horn. 2021. Designing AACs for People with Aphasia Dining in Restaurants. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (Yokohama, Japan) (CHI ’21). Association for Computing Machinery, New York, NY, USA, Article 496, 14 pages. https://doi.org/10.1145/3411764.3445280
[79]
Rita Oliveira, Jorge Ferraz de Abreu, and Ana Margarida Almeida. 2011. An approach to identify requirements for an iTV audio description service. In Proceedings of the 9th European Conference on Interactive TV and Video (Lisbon, Portugal) (EuroITV ’11). Association for Computing Machinery, New York, NY, USA, 227–230. https://doi.org/10.1145/2000119.2000166
[80]
Pilar Orero, Marta Brescia-Zapata, and Chris Hughes. 2021. Evaluating subtitle readability in media immersive environments. In Proceedings of the 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-Exclusion (Online, Portugal) (DSAI ’20). Association for Computing Machinery, New York, NY, USA, 51–54. https://doi.org/10.1145/3439231.3440602
[81]
Pilar Orero, Marta Brescia-Zapata, and Chris Hughes. 2021. Evaluating Subtitle Readability in Media Immersive Environments. In 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-Exclusion (Online, Portugal) (DSAI 2020). Association for Computing Machinery, New York, NY, USA, 51–54. https://doi.org/10.1145/3439231.3440602
[82]
Patrick B O’Sullivan and Caleb T Carr. 2017. Masspersonal communication: A model bridging the mass-interpersonal divide. New Media and Society 20, 3 (Jan. 2017), 1161–1180. https://doi.org/10.1177/1461444816686104
[83]
Cristian Pamparău and Radu-Daniel Vatavu. 2022. The User Experience of Journeys in the Realm of Augmented Reality Television. In ACM International Conference on Interactive Media Experiences. ACM, New York, NY, USA, 161––174. https://doi.org/10.1145/3505284.3529969
[84]
Carolyn Pang, Zhiqin Collin Wang, Joanna McGrenere, Rock Leung, Jiamin Dai, and Karyn Moffatt. 2021. Technology Adoption and Learning Preferences for Older Adults: Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (Yokohama, Japan) (CHI ’21). Association for Computing Machinery, New York, NY, USA, Article 490, 13 pages. https://doi.org/10.1145/3411764.3445702
[85]
Mark Priestley, Martha Stickings, Ema Loja, Stefanos Grammenos, Anna Lawson, Lisa Waddington, and Bjarney Fridriksdottir. 2016. The Political Participation of Disabled People in Europe: Rights, Accessibility and Activism. Electoral Studies 42 (June 2016), 1–9. https://doi.org/10.1016/j.electstud.2016.01.009
[86]
Anni Rander and Peter Olaf Looms. 2010. The accessibility of television news with live subtitling on digital television. In Proceedings of the 8th European Conference on Interactive TV and Video (Tampere, Finland) (EuroITV ’10). Association for Computing Machinery, New York, NY, USA, 155–160. https://doi.org/10.1145/1809777.1809809
[87]
Jacob M. Rigby, Duncan P. Brumby, Anna L. Cox, and Sandy J. J. Gould. 2016. Watching movies on netflix. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct. ACM, New York, NY, USA, 714–721. https://doi.org/10.1145/2957265.2961843
[88]
John Rooksby, Mattias Rost, Alistair Morrison, Marek Bell, Matthew Chalmers, and Timothy Smith. 2014. Practices of parallel media: Using mobile devices when watching television., 5 pages.
[89]
Abi Roper, Ian Davey, Stephanie Wilson, Timothy Neate, Jane Marshall, and Brian Grellmann. 2018. Usability Testing - An Aphasia Perspective. In Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (Galway, Ireland) (ASSETS ’18). Association for Computing Machinery, New York, NY, USA, 102–106. https://doi.org/10.1145/3234695.3241481
[90]
Sylvia Rothe, Kim Tran, and Heinrich Hußmann. 2018. Dynamic Subtitles in Cinematic Virtual Reality. In Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video (SEOUL, Republic of Korea) (TVX ’18). Association for Computing Machinery, New York, NY, USA, 209–214. https://doi.org/10.1145/3210825.3213556
[91]
Elizabeth B.-N. Sanders. 2000. Generative Tools for Co-designing. In Collaborative Design. Springer London, London, UK, 3–12. https://doi.org/10.1007/978-1-4471-0779-8_1
[92]
Tom Shakespeare. 2006. The Social Model of Disability. The Disability Studies Reader 2 (2006), 197–204.
[93]
Laurianne Sitbon, Ross Brown, and Lauren Fell. 2019. Turning Heads: Designing Engaging Immersive Video Experiences to Support People with Intellectual Disability when Learning Everyday Living Skills. In The 21st International ACM SIGACCESS Conference on Computers and Accessibility. ACM, New York, NY, USA, 171–182. https://doi.org/10.1145/3308561.3353787
[94]
S. Shyam Sundar and Sampada S. Marathe. 2010. Personalization versus Customization: the Importance of Agency, Privacy, and Power Usage. Human Communication Research 36, 3 (07 2010), 298–322. https://doi.org/10.1111/j.1468-2958.2010.01377.x
[95]
Sarit Felicia Anais Szpiro, Shafeka Hashash, Yuhang Zhao, and Shiri Azenkot. 2016. How People with Low Vision Access Computing Devices: Understanding Challenges and Opportunities. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (Reno, Nevada, USA) (ASSETS ’16). Association for Computing Machinery, New York, NY, USA, 171–180. https://doi.org/10.1145/2982142.2982168
[96]
Carla Tamburro, Timothy Neate, Abi Roper, and Stephanie Wilson. 2022. Comic Spin: A Comic Creation Tool Enabling Self-expression for People with Aphasia. ACM Transactions on Accessible Computing 15, 2 (May 2022), 1–27. https://doi.org/10.1145/3508500
[97]
Graeme Turner and Jinna Tay (Eds.). 2009. Television Studies After TV. Routledge, London, England.
[98]
David Unbehaun, Konstantin Aal, Daryoush Daniel Vaziri, Peter David Tolmie, Rainer Wieching, David Randall, and Volker Wulf. 2020. Social technology appropriation in dementia: Investigating the role of caregivers in engaging people with dementia with a videogame-based training system. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (Honolulu, HI, USA). ACM, New York, NY, USA, 1–15. https://doi.org/10.1145/3313831.3376648
[99]
Marian Ursu, Davy Smith, Jonathan Hook, Shauna Concannon, and John Gray. 2020. Authoring Interactive Fictional Stories in Object-Based Media (OBM). In ACM International Conference on Interactive Media Experiences. ACM, New York, NY, USA, 127–137. https://doi.org/10.1145/3391614.3393654
[100]
Rosemary A. Varley, Nicolai J. C. Klessinger, Charles A. J. Romanowski, and Michael Siegal. 2005. Agrammatic but Numerate. Proceedings of the National Academy of Sciences 102, 9 (Feb. 2005), 3519–3524. https://doi.org/10.1073/pnas.0407470102
[101]
Johana María Rosas Villena, Bruno Costa Ramos, Renata Pontin M. Fortes, and Rudinei Goularte. 2014. Web Videos - Concerns About Accessibility based on User Centered Design. Procedia Computer Science 27 (2014), 481–490. https://doi.org/10.1016/j.procs.2014.02.052 5th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, DSAI 2013.
[102]
Vinoba Vinayagamoorthy, Maxine Glancy, Christoph Ziegler, and Richard Schäffer. 2019. Personalising the TV Experience Using Augmented Reality: An Exploratory Study on Delivering Synchronised Sign Language Interpretation. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI ’19). Association for Computing Machinery, New York, NY, USA, 1–12. https://doi.org/10.1145/3290605.3300762
[103]
Agnieszka Walczak. 2017. Audio Description on Smartphones: Making Cinema Accessible for Visually Impaired Audiences. Universal Access in the Information Society 17, 4 (Aug. 2017), 833–840. https://doi.org/10.1007/s10209-017-0568-2
[104]
Yujia Wang, Wei Liang, Haikun Huang, Yongqi Zhang, Dingzeyu Li, and Lap-Fai Yu. 2021. Toward Automatic Audio Description Generation for Accessible Videos. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (Yokohama, Japan) (CHI ’21). Association for Computing Machinery, New York, NY, USA, Article 277, 12 pages. https://doi.org/10.1145/3411764.3445347
[105]
Yu-Huan Wang, Tian-Jun Gu, and Shyang-Yuh Wang. 2019. Causes and Characteristics of Short Video Platform Internet Community Taking the TikTok Short Video Application as an Example. In 2019 IEEE International Conference on Consumer Electronics - Taiwan (ICCE-TW). IEEE, New York, NY, USA, 1–2. https://doi.org/10.1109/icce-tw46550.2019.8992021
[106]
Lauren Ward and Ben Shirley. 2019. Personalization in Object-based Audio for Accessibility: A Review of Advancements for Hearing Impaired Listeners. Journal of the Audio Engineering Society 67, 7/8 (Aug. 2019), 584–597. https://doi.org/10.17743/jaes.2019.0021
[107]
Lauren Ward, Ben Shirley, and Jon Francombe. 2018. Accessible Object-Based Audio Using Hierarchical Narrative Importance Metadata. Technical Report. BBC. https://downloads.bbc.co.uk/rd/pubs/whp/whp-pdf-files/WHP395.pdf
[108]
Stephanie Wilson, Abi Roper, Jane Marshall, Julia Galliers, Niamh Devane, Tracey Booth, and Celia Woolf. 2015. Codesign for people with aphasia through tangible design languages. CoDesign 11, 1 (Jan. 2015), 21–34. https://doi.org/10.1080/15710882.2014.997744
[109]
D. Yvette Wohn and Eun-Kyung Na. 2011. Tweeting about TV: Sharing Television Viewing Experiences via Social Media Message Streams. First Monday 6, 3 (Feb. 2011), 13 pages. https://doi.org/10.5210/fm.v16i3.3368
[110]
Jason Wu, Gabriel Reyes, Sam C. White, Xiaoyi Zhang, and Jeffrey P. Bigham. 2020. Towards Recommending Accessibility Features on Mobile Devices. In Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (Virtual Event, Greece) (ASSETS ’20). Association for Computing Machinery, New York, NY, USA, Article 85, 3 pages. https://doi.org/10.1145/3373625.3418007
[111]
Beste F. Yuksel, Soo Jung Kim, Seung Jung Jin, Joshua Junhee Lee, Pooyan Fazli, Umang Mathur, Vaishali Bisht, Ilmi Yoon, Yue-Ting Siu, and Joshua A. Miele. 2020. Increasing Video Accessibility for Visually Impaired Users with Human-in-the-Loop Machine Learning. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (Honolulu, HI, USA) (CHI EA ’20). Association for Computing Machinery, New York, NY, USA, 1–9. https://doi.org/10.1145/3334480.3382821
[112]
Xinyu Andy Zhao and Crystal Abidin. 2021. TikTok ‘Fox Eye’ Trend and Everyday Activism: Gen-Z Agency in an Audiovisual Narrative Case Study. In Proceedings of the 22nd Annual Conference of the Association of Internet Researchers.(AoIR ’21’). University of Illinois Libraries, IL, USA, 5 pages. https://doi.org/10.5210/spir.v2021i0.12267

Index Terms

  1. "I Wish You Could Make the Camera Stand Still": Envisioning Media Accessibility Interventions with People with Aphasia

        Recommendations

        Comments

        Please enable JavaScript to view thecomments powered by Disqus.

        Information & Contributors

        Information

        Published In

        cover image ACM Conferences
        ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility
        October 2024
        1475 pages
        ISBN:9798400706776
        DOI:10.1145/3663548
        This work is licensed under a Creative Commons Attribution International 4.0 License.

        Sponsors

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 27 October 2024

        Check for updates

        Author Tags

        1. Accessibility
        2. aphasia
        3. audiovisual
        4. complex communication needs
        5. envisioning
        6. media
        7. probes
        8. prototype

        Qualifiers

        • Research-article
        • Research
        • Refereed limited

        Funding Sources

        Conference

        ASSETS '24
        Sponsor:

        Acceptance Rates

        Overall Acceptance Rate 436 of 1,556 submissions, 28%

        Upcoming Conference

        ASSETS '25

        Contributors

        Other Metrics

        Bibliometrics & Citations

        Bibliometrics

        Article Metrics

        • 0
          Total Citations
        • 201
          Total Downloads
        • Downloads (Last 12 months)201
        • Downloads (Last 6 weeks)67
        Reflects downloads up to 13 Feb 2025

        Other Metrics

        Citations

        View Options

        View options

        PDF

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader

        HTML Format

        View this article in HTML Format.

        HTML Format

        Login options

        Figures

        Tables

        Media

        Share

        Share

        Share this Publication link

        Share on social media