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View all- Higashimura RWatanabe KVargo AIwata MDengel AKise K(2024)Estimating Unknown English Words From User Smartphone Reading BehaviorsIEEE Access10.1109/ACCESS.2024.345751012(140223-140234)Online publication date: 2024
We assess social engagement and spatial exploration in a virtual environment.We examine predictors of user reported immersion in a virtual environment.Social engagement is positively associated with user reported immersion.Spatial exploration is ...
With the rapid advance of online gaming and virtual reality technology, virtual teamwork has become increasingly popular. People spend more and more time working with others in 3D virtual environments to accomplish common goals. In this study, we ...
3D online multi-user virtual environments (MUVEs) have a lot of potential in supporting older people in their daily lives, yet little research has been conducted to explore how older people engage with this type of technology. This paper aims to ...
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