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Embodied Hybrid Bodystorming to Design an XR Suture Training Experience

Published: 11 February 2024 Publication History

Abstract

Extended Reality (XR) technology offers promising results to support skill training. In the field of surgical education, Virtual Reality (VR) has long been explored, showing the potential to foster improved skill development and learning. However, XR in this domain is still underinvestigated, and there is a lack of design knowledge, design methods, and guidelines to inform how to best design XR experiences for effective surgical training. Here, we focus on suture training and show how participatory embodied design activities with experienced surgeons can help open the design space and arrive at interesting design solutions. We report on a hybrid bodystorming combining physical props with XR headsets with passthrough capabilities, supporting rich embodied explorations, a better understanding and articulation of key steps of suturing, uncovering essential design requirements and features, and arriving at an interesting design concept proposal that can be inspiring for future works in the domain.

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cover image ACM Conferences
TEI '24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction
February 2024
1058 pages
ISBN:9798400704024
DOI:10.1145/3623509
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 11 February 2024

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Author Tags

  1. Bodystorming
  2. Embodied Design Methods
  3. Embodied Interaction
  4. Explorative Design
  5. Extended Reality
  6. Mixed Reality
  7. Participatory Design.
  8. Suture Training

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