Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3585088.3594496acmconferencesArticle/Chapter ViewAbstractPublication PagesidcConference Proceedingsconference-collections
extended-abstract

Your best friend is missing and only you can find him: A chat-story to promote peer support and collective action for mental health

Published: 19 June 2023 Publication History

Abstract

“Cadê o Kauê?” is an interactive digital story that takes place in an instant messaging platform. The user's quest is to find their best friend, Kauê, who has gone missing on the day of the opening night of a school play. As the narrative unfolds, it becomes clear that Kauê has been facing mental health difficulties, and the user has the opportunity to help him and others at school. Co-designed by an interdisciplinary team of researchers, young people and narrative designers, “Cadê o Kauê?” aims to strengthen Brazilian young people's ability to promote their peers’ mental health, via peer support and collective action.

Supplemental Material

MP4 File
Cadê o Kauê? Making Of Video, Cadê o Kauê? closing video, Cadê o Kauê poster
MP4 File
Cadê o Kauê? Making Of Video, Cadê o Kauê? closing video, Cadê o Kauê poster
JPEG File
Cadê o Kauê? Making Of Video, Cadê o Kauê? closing video, Cadê o Kauê poster

References

[1]
Elizabeth Bonsignore, Derek Hansen, Kari Kraus, Amanda Visconti, and Ann Fraistat. 2016. Roles People Play. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, ACM, New York, NY, USA, 78–90.
[2]
Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Christopher Russell. 2015. Worlding through Play: Alternate Reality Games, Large-Scale Learning, and The Source. Am. J. Play 8, 1 (October 2015), 74–100.
[3]
Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tonguç İ. Sezen. 2015. Interactive digital narrative: History, theory and practice. Routledge, New York, New York.
[4]
Patrick D. McGorry, Cristina Mei, Andrew Chanen, Craig Hodges, Mario Alvarez‐Jimenez, and Eóin Killackey. 2022. Designing and scaling up integrated youth mental health care. World Psychiatry 21, 1 (February 2022), 61–76.
[5]
Josimar A. A. Mendes, Sheila G. Murta, Felipe R. Siston, Rafaela O. Cunha, Brenda T. R. Seabra, Julyana A. Ferreira, Rafael R. A. de Souza, Victor H. L. Santos, Ilina Singh, and Gabriela Pavarini. 2023. Young people's sense of agency and responsibility towards mental health in Brazil: A reflexive thematic analysis. Manuscript under review.
[6]
Markus Montola, Jaakko Stenros, and Annika Waern. 2009. Pervasive Games: Theory and Design. CRC Press, Boca Raton, FL.
[7]
Gabriela Pavarini, Sheila G. Murta, Josimar A. A. Mendes, Felipe R. Siston, Rafael R. A. Souza, Rafaela O. Cunha, Julyana A. Ferreira, Victor H. L. Santos, Brenda T. R. Seabra, Talk2U, and Ilina Singh. 2023. Cadê o Kauê? Co-design of a chat-story to enhance youth participation in mental health promotion in Brazil. Manuscript under review.
[8]
Gabriela Pavarini, Chantelle Booysen, Tanvi Jain, Joanna Lai, Kiran Manku, Ashley Foster-Estwick, Grace Gatera, Damian Omari Juma, David Karorero, Kumba Philip-Joe, Chinwendu Genevive Ukachukwu, Claudia Sartor, Lian Zeitz, Mychelle Farmer, and Ilina Singh. 2023. Agents of Change for Mental Health: A Survey of Young People's Aspirations for Participation Across Five Low- and Middle-Income Countries. J. Adolesc. Heal. 72, 1 (January 2023), S96–S104.
[9]
Projeto Engajadamente. 2022. Cadê o Kauê? Retrieved May 7, 2023 from https://www.engajadamente.org/participe
[10]
Projeto Engajadamente. 2022. Cade o Kauê? Uma experiência para inpsirar ações transformadoras em saúde mental: Guia para aplicação na escola. Brasilia, DF. Retrieved from shorturl.at/gotxG
[11]
Projeto Engajadamente. 2022. Tá, mas e onde buscar ajuda? Conheça algumas ferramentas de apoio. (2022). Retrieved from https://shorturl.at/lyBG8
[12]
Scriptic. 2023. Scriptic: Interactive Dramas. Retrieved May 7, 2023 from https://www.scriptic.com
[13]
Felipe R. Siston, Sheila G. Murta, Josimar A. A. Mendes, Julyana A. Ferreira, Victor H. L. Santos, Brenda T. R. Seabra, Rafael R. A. Souza, Rafaela O. Cunha, and Gabriela Pavarini. 2023. The co-production of care: A collective autoethnography of immersive co-production in youth mental health research. Manuscript under review.
[14]
Talk2U. 2022. Chat and Ignite: Change. Retrieved December 5, 2022 from https://talk2u.co
[15]
WHO. 2017. Depression and other common mental disorders: Global Health Estimates. Retrieved from www.who.int/mental_health/management/depression/ prevalence_global_health_estimates/en/
[16]
Pedro Fonseca Zuccolo, Caio Borba Casella, Daniel Fatori, Elizabeth Shephard, Luisa Sugaya, Wagner Gurgel, Luis Carlos Farhat, Adriana Argeu, Monike Teixeira, Luara Otoch, and Guilherme V. Polanczyk. 2022. Children and adolescents’ emotional problems during the COVID-19 pandemic in Brazil. Eur. Child Adolesc. Psychiatry (May 2022), 1-13.

Cited By

View all
  • (2023)A collective autoethnography of coproduction in mental health research by academic researchers and young people in BrazilBMJ Global Health10.1136/bmjgh-2023-0124438:11(e012443)Online publication date: 10-Nov-2023

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children Conference
June 2023
824 pages
ISBN:9798400701313
DOI:10.1145/3585088
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 June 2023

Check for updates

Qualifiers

  • Extended-abstract
  • Research
  • Refereed limited

Data Availability

Cadê o Kauê? Making Of Video, Cadê o Kauê? closing video, Cadê o Kauê poster https://dl.acm.org/doi/10.1145/3585088.3594496#Cade? o Kaue? closing video.mp4
Cadê o Kauê? Making Of Video, Cadê o Kauê? closing video, Cadê o Kauê poster https://dl.acm.org/doi/10.1145/3585088.3594496#Making Of Cade? o Kaue?.mp4
Cadê o Kauê? Making Of Video, Cadê o Kauê? closing video, Cadê o Kauê poster https://dl.acm.org/doi/10.1145/3585088.3594496#Cade? o Kaue? poster.jpeg

Funding Sources

Conference

IDC '23
Sponsor:
IDC '23: Interaction Design and Children
June 19 - 23, 2023
IL, Chicago, USA

Acceptance Rates

Overall Acceptance Rate 172 of 578 submissions, 30%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)69
  • Downloads (Last 6 weeks)9
Reflects downloads up to 29 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2023)A collective autoethnography of coproduction in mental health research by academic researchers and young people in BrazilBMJ Global Health10.1136/bmjgh-2023-0124438:11(e012443)Online publication date: 10-Nov-2023

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media