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Affect and Learning in the LAUREATE Dataset

Published: 24 April 2023 Publication History

Abstract

Affective states and cognition share a close relationship, influencing each other in several ways. In particular, our affect, i.e. our feelings and mood, impacts our perception of the world, our memory, and our decisions. This relationship also influences the cognitive process of learning. Working towards personalised student interventions for improving learning and mental well-being, we conducted a longitudinal study during a university semester. The resulting dataset, called LAUREATE (the Longitudinal multimodAl stUdent expeRience datasEt for AffecT and mEmory research), consists of daily self-reports from students, audiovisual material from lectures, physiological signals from students and lecturers, students’ grades, and more. In this work, we present an initial analysis of lecturers’ and students’ experiences during lectures in terms of self-reported affect, especially positive activation (PA), negative activation (NA), valence (VA), and engagement.

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  • (2023)LAUREATEProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36108927:3(1-41)Online publication date: 27-Sep-2023

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Published In

cover image ACM Conferences
UbiComp/ISWC '22 Adjunct: Adjunct Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2022 ACM International Symposium on Wearable Computers
September 2022
538 pages
ISBN:9781450394239
DOI:10.1145/3544793
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 24 April 2023

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Author Tags

  1. Affect
  2. Cognition
  3. Dataset
  4. Engagement
  5. Learning
  6. Self-Report
  7. Students
  8. Well-Being

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  • Refereed limited

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UbiComp/ISWC '22

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Overall Acceptance Rate 764 of 2,912 submissions, 26%

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  • (2023)LAUREATEProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36108927:3(1-41)Online publication date: 27-Sep-2023

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