Most keyboards for smartwatches resize the standard
Qwerty layout to fit smaller screens. To facilitate the selection of smaller targets, i.e., virtual keys, these methods require users to either zoom-in on a specific area, swipe between different areas, or drag the keyboard to focus on a specific area [
13,
37,
49,
69,
80], thus require multiple actions to enter one letter. These methods occupy much of the screen real-estate and are slow by design due to their multi-step disambiguation process. Some miniature
Qwerty keyboards do not require multiple actions, instead rely on aggressive auto-correction models to correct any potential errors [
29,
90,
95]. This, however, makes the entry of out-of-vocabulary words difficult, often impossible. Alternative approaches reduce the total number of keys in the layout by grouping multiple letters onto one key then disambiguating the input using sophisticated language and probabilistic models [
38,
76,
91]. These methods also occupy much of the screen space and do not always support out-of-vocabulary words. Some keyboards use circular layouts that arrange the letters around the bezel of a smartwatch alphabetically [
28,
33,
75], based on the
Qwerty layout [
14,
78], or through an optimization process [
87]. These techniques free up screen real-estate but use interaction approaches that are difficult for people with limited motor skills to perform. Particularly, these methods enable text entry by either repeatedly tapping on the keys [
14,
87], connecting the keys by swiping on the screen [
78], performing wrist gestures [
28], or rotating the watch’s bezel [
96]. Some techniques assign different letters or keys to different fingers then differentiate between the fingers using external hardware and sensors [
32,
38]. These methods are impractical due to use of extramural devices. Arif and Mazalek [
4] provide a comprehensive review of existing text entry techniques for smartwatches. Almost all of these techniques are designed for people with fine motor skills, thus use interaction approaches that are challenging, if not impossible, for people with limited dexterity to perform [
60], such as tapping on tiny keys, performing gestures connecting tiny keys around the screen, performing wrist gestures, tapping with different fingers, and rotating the bezel, which also requires the use of multiple fingers. Besides, none of these methods were evaluated with people with motor impairments.