Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/349316.349401acmconferencesArticle/Chapter ViewAbstractPublication PagesiticseConference Proceedingsconference-collections
Article
Free access

Teaching computer graphics using Java

Published: 01 December 1999 Publication History

Abstract

Java provides most of the primitive functions necessary for implementing advanced graphics algorithms. Being a language that is highly portable and concurrent, Java also has all the capabilities of a powerful general purpose programming language suitable for a wide range of graphics applications. This paper addresses the main issues pertaining to teaching theoretical computer graphics courses, using Java as the language for implementation and project development. The paper also gives a framework of Java classes that can cater to the modeling of three-dimensional objects, transformations, and rendering algorithms.

Cited By

View all
  • (2006)Teaching introductory computer graphics using java 3D, games and customized softwareACM SIGGRAPH 2006 Educators program10.1145/1179295.1179308(12-es)Online publication date: 30-Jul-2006
  • (2013)Special Section on Eurographics EducationComputers and Graphics10.1016/j.cag.2012.10.00537:1-2(12-20)Online publication date: 1-Feb-2013

Index Terms

  1. Teaching computer graphics using Java
    Index terms have been assigned to the content through auto-classification.

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    ITiCSE-WGR '99: Working group reports from ITiCSE on Innovation and technology in computer science education
    December 1999
    128 pages
    ISBN:9781450373258
    DOI:10.1145/349316
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 01 December 1999

    Permissions

    Request permissions for this article.

    Check for updates

    Qualifiers

    • Article

    Conference

    ITiCSE99
    Sponsor:

    Acceptance Rates

    Overall Acceptance Rate 552 of 1,613 submissions, 34%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)78
    • Downloads (Last 6 weeks)10
    Reflects downloads up to 09 Dec 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2006)Teaching introductory computer graphics using java 3D, games and customized softwareACM SIGGRAPH 2006 Educators program10.1145/1179295.1179308(12-es)Online publication date: 30-Jul-2006
    • (2013)Special Section on Eurographics EducationComputers and Graphics10.1016/j.cag.2012.10.00537:1-2(12-20)Online publication date: 1-Feb-2013

    View Options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Login options

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media