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Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture

Published: 29 April 2022 Publication History

Abstract

Social wearables promise to augment and enhance social interactions. However, despite two decades of HCI research on wearables, we are yet to see widespread adoption of social wearables into everyday life. More in-situ investigations into the social dynamics and cultural practices afforded by wearing interactive technology are needed to understand the drivers and barriers to adoption. To this end, we study social wearables in the context of Nordic student culture and the students’ practice of adorning boiler suits. Through a co-creation process, we designed Digi Merkki, a personalised interactive clothing patch. In a two-week elicitation diary study, we captured how 16 students adopted Digi Merkki into their social practices. We found that Digi Merkki afforded a variety of social interaction strategies, including sharing, spamming, and stealing pictures, which supported meaning-making and community-building. Based on our findings, we articulate “Memetic Expression” as a strong concept for designing social wearables.

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cover image ACM Conferences
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
April 2022
10459 pages
ISBN:9781450391573
DOI:10.1145/3491102
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Published: 29 April 2022

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Author Tags

  1. Adornment
  2. Co-design
  3. Digital Expression
  4. Field Study
  5. Memes
  6. Nordic Student Culture
  7. Research through Design
  8. Social Computing
  9. Social Practices
  10. Social Wearables
  11. Wearable Computing

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CHI '22: CHI Conference on Human Factors in Computing Systems
April 29 - May 5, 2022
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  • (2024)Resistive Threads: Electronic Streetwear as Social Movement MaterialProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661537(69-85)Online publication date: 1-Jul-2024
  • (2023)The Concept of Culture: A Short and Guided OverviewCultures in Human-Computer Interaction10.1007/978-3-031-30243-5_2(11-23)Online publication date: 26-Apr-2023
  • (2023)IntroductionCultures in Human-Computer Interaction10.1007/978-3-031-30243-5_1(1-10)Online publication date: 26-Apr-2023
  • (2022)WearEC Kits: Designing Toolkits for Exploring Subtle Visual Outputs on Wearables with Electrochromic DisplaysProceedings of Mensch und Computer 202210.1145/3543758.3547574(550-555)Online publication date: 4-Sep-2022

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