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Social Necklace Project: A student-made gadget to help people during the COVID19 pandemic

Published: 27 August 2021 Publication History

Abstract

This paper presents the Y9 (9th-grade level) project from Beacon School, São Paulo - Brazil, entitled Social Necklace. The main scope was to bring for students’ maker learning, programming literacy, and computational thinking. Through hands-on activities, all students could think, experiment, create, and learn. Fundamental premises to transform them into producers instead of simple technology consumers. During classes, the STEAM and PBL (Project Based Learning) approaches were the basis, which allowed students to choose the theme COVID-19, the driving question: Can technology contribute to helping in the control and prevention of pandemics? And coding and setting a gadget using the BBC Micro:bit, as an answer to the question. The work carried out with the students enabled many dialogues between the different fields of knowledge. Through maker education, it was possible to engage students in learning activities very distinct from traditional education.

References

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Resnick, Mitchel, Maloney, John, ... & Kafai, Yasmin. (2009). Scratch: programming for all. Communications of the ACM, 52(11), 60-67. [2] Blikstein, Paulo. (2013, April). Multimodal learning analytics. In Proceedings of the third international conference on learning analytics and knowledge (pp. 102-106).
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Freire, P. (1973). Education for critical consciousness (Vol. 1). Bloomsbury Publishing.
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Schmidt, Ireneu Aloisio. 2009. John Dewey e a educação para uma sociedade democrática. Revista Contexto & Educação, v. 24, n. 82, p. 135-15.
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Ackermann, Edith. 2001. Piaget's constructivism, Papert's constructionism: What's the difference. Future of learning group publication, 5(3), 438.
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Papert, Seymour. 1993. A Máquina das Crianças–repensando a escola na era da informática, trad. Sandra Costa, São Paulo: Editora Artmed. Figure 3: Final Tests made by Students. Figure 4: Micro:bit Prototypes.
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Matias, Carlos dos Passos Paulo. 2016. Pedagogia da autonomia: saberes necessários à prática educativa. Criar Educação, 5(2).
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Blikstein, Paulo. 2013. Digital fabrication and ‘making’ in education: The democratization of invention. FabLabs: Of machines, makers and inventors, v. 4, n. 1, p. 1-21.
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Bers, Marina Umaschi. 2020. Coding as a Playground: Programming and computational thinking in the early childhood classroom. Routledge.

Cited By

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  • (2024)A Scoping Review and Bibliometric Analysis of BBC Micro:Bit Research2024 IEEE World Engineering Education Conference (EDUNINE)10.1109/EDUNINE60625.2024.10500601(1-6)Online publication date: 10-Mar-2024

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FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021 - An International Conference on Computing, Design and Making in Education
June 2021
148 pages
ISBN:9781450389891
DOI:10.1145/3466725
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 August 2021

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Author Tags

  1. Programming Literacy
  2. Social Necklace Project
  3. bit

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FabLearn Europe / MakeEd 2021

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Overall Acceptance Rate 14 of 35 submissions, 40%

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  • (2024)A Scoping Review and Bibliometric Analysis of BBC Micro:Bit Research2024 IEEE World Engineering Education Conference (EDUNINE)10.1109/EDUNINE60625.2024.10500601(1-6)Online publication date: 10-Mar-2024

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