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Video textures

Published: 01 July 2000 Publication History

Abstract

This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous infinitely varying stream of images. While the individual frames of a video texture may be repeated from time to time, the video sequence as a whole is never repeated exactly. Video textures can be used in place of digital photos to infuse a static image with dynamic qualities and explicit actions. We present techniques for analyzing a video clip to extract its structure, and for synthesizing a new, similar looking video of arbitrary length. We combine video textures with view morphing techniques to obtain 3D video textures. We also introduce video-based animation, in which the synthesis of video textures can be guided by a user through high-level interactive controls. Applications of video textures and their extensions include the display of dynamic scenes on web pages, the creation of dynamic backdrops for special effects and games, and the interactive control of video-based animation.

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  • (2024)PhysGen: Rigid-Body Physics-Grounded Image-to-Video GenerationComputer Vision – ECCV 202410.1007/978-3-031-73007-8_21(360-378)Online publication date: 1-Oct-2024
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Published In

cover image ACM Conferences
SIGGRAPH '00: Proceedings of the 27th annual conference on Computer graphics and interactive techniques
July 2000
547 pages
ISBN:1581132085
  • cover image ACM Overlay Books
    Seminal Graphics Papers: Pushing the Boundaries, Volume 2
    August 2023
    893 pages
    ISBN:9798400708978
    DOI:10.1145/3596711
    • Editor:
    • Mary C. Whitton

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ACM Press/Addison-Wesley Publishing Co.

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Published: 01 July 2000

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  • Seminal Paper

Author Tags

  1. animation
  2. image-based rendering
  3. morphing
  4. multimedia
  5. natural phenomena
  6. texture synthesis
  7. video sprites
  8. video-based animation
  9. video-based rendering
  10. view morphing

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SIGGRAPH '00 Paper Acceptance Rate 59 of 304 submissions, 19%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

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  • (2024)Regenerating Arbitrary Video Sequences With Distillation Path-FindingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.323773930:7(3622-3635)Online publication date: Jul-2024
  • (2024)Sequential Modeling Enables Scalable Learning for Large Vision Models2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52733.2024.02157(22861-22872)Online publication date: 16-Jun-2024
  • (2024)PhysGen: Rigid-Body Physics-Grounded Image-to-Video GenerationComputer Vision – ECCV 202410.1007/978-3-031-73007-8_21(360-378)Online publication date: 1-Oct-2024
  • (2023)Text-Guided Synthesis of Eulerian CinemagraphsACM Transactions on Graphics10.1145/361832642:6(1-13)Online publication date: 5-Dec-2023
  • (2023)RealityReplayProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36108887:3(1-25)Online publication date: 27-Sep-2023
  • (2023)Physical Cyclic AnimationsProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/36069386:3(1-18)Online publication date: 24-Aug-2023
  • (2023)Motion GraphsSeminal Graphics Papers: Pushing the Boundaries, Volume 210.1145/3596711.3596788(723-732)Online publication date: 1-Aug-2023
  • (2023)Graphcut Textures: Image and Video Synthesis Using Graph CutsSeminal Graphics Papers: Pushing the Boundaries, Volume 210.1145/3596711.3596773(583-592)Online publication date: 1-Aug-2023
  • (2023)Animating Still Natural Images Using WarpingACM Transactions on Multimedia Computing, Communications, and Applications10.1145/351189419:1(1-24)Online publication date: 5-Jan-2023
  • (2023)DyNCA: Real-Time Dynamic Texture Synthesis Using Neural Cellular Automata2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52729.2023.01987(20742-20751)Online publication date: Jun-2023
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