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Topology-aware Camera Control for Real-time Applications

Published: 22 November 2020 Publication History

Abstract

Placing and moving virtual cameras in real-time 3D environments is a task that remains complex due to the many requirements which need to be satisfied simultaneously. Beyond the essential features of ensuring visibility and frame composition for one or multiple targets, an ideal camera system should provide designers with tools to create variations in camera placement and motions, and create shots which conform to aesthetic recommendations. In this paper, we propose a controllable process that will assist developers and artists in placing cinematographic cameras and camera paths throughout complex virtual environments, a task that was often manually performed until now. With no specification and no previous knowledge on the events, our tool exploits a topological analysis of the environment to capture the potential movements of the agents, highlight linearities and create an abstract skeletal representation of the environment. This representation is then exploited to automatically generate potentially relevant camera positions and trajectories organized in a graph representation with visibility information. At run-time, the system can then efficiently select appropriate cameras and trajectories according to artistic recommendations. We demonstrate the features of the proposed system with realistic game-like environments, highlighting the capacity to analyze a complex environment, generate relevant camera positions and camera tracks, and run efficiently with a range of different camera behaviours.

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  1. Topology-aware Camera Control for Real-time Applications

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    cover image ACM Conferences
    MIG '20: Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games
    October 2020
    190 pages
    ISBN:9781450381710
    DOI:10.1145/3424636
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 22 November 2020

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    Author Tags

    1. Camera Behaviors
    2. Virtual Cinematography

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    MIG '20
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    MIG '20: Motion, Interaction and Games
    October 16 - 18, 2020
    SC, Virtual Event, USA

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