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Light arrays

Published: 05 May 2012 Publication History

Abstract

The Light Arrays project explores the extension of the body through an array of visible light beams projecting on the environment a dynamic representation of the body, its movement and posture. Interestingly, these light cues are visible both for the user wearing the device as well as for others. The result is an experiential bridge between what we see and what we feel or know about the dynamic, moving body. The Light Arrays afford augmented proprioception, generated through the artificial visual feedback system; enhanced body interaction prompted by the interactively augmented body image (in time and space); as well as a clear visual representation of interpersonal and inter-structural | architectural space.

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References

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Cited By

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  • (2022)Radiant SomaProceedings of the 8th International Conference on Movement and Computing10.1145/3537972.3537979(1-5)Online publication date: 22-Jun-2022
  • (2021)Personal Wearable Light SpaceProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3443693(1-3)Online publication date: 14-Feb-2021
  • (2021)Towards the Next Generation of Gaming WearablesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445785(1-15)Online publication date: 6-May-2021
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Published In

cover image ACM Conferences
CHI EA '12: CHI '12 Extended Abstracts on Human Factors in Computing Systems
May 2012
2864 pages
ISBN:9781450310161
DOI:10.1145/2212776

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Association for Computing Machinery

New York, NY, United States

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Published: 05 May 2012

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Author Tags

  1. embodied engagement
  2. light
  3. performative research
  4. soft electronics
  5. wearable technologies

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CHI '12
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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2022)Radiant SomaProceedings of the 8th International Conference on Movement and Computing10.1145/3537972.3537979(1-5)Online publication date: 22-Jun-2022
  • (2021)Personal Wearable Light SpaceProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3443693(1-3)Online publication date: 14-Feb-2021
  • (2021)Towards the Next Generation of Gaming WearablesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445785(1-15)Online publication date: 6-May-2021
  • (2021)Beyond costume tradition and physical computing: characterizing the profile of interactive costume creatorsDigital Creativity10.1080/14626268.2021.192245932:2(99-115)Online publication date: 7-May-2021
  • (2020)Overcoming Reserve - Supporting Professional Appropriation of Interactive CostumesProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395498(2189-2200)Online publication date: 3-Jul-2020
  • (2020)BodyLights: Open-Ended Augmented Feedback to Support Training Towards a Correct Exercise ExecutionProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376268(1-14)Online publication date: 21-Apr-2020
  • (2019)Enlightened YogaProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322338(1017-1031)Online publication date: 18-Jun-2019
  • (2018)Documenting the Elusive and Ephemeral in Embodied Design Ideation ActivitiesMultimodal Technologies and Interaction10.3390/mti20300352:3(35)Online publication date: 24-Jun-2018
  • (2018)Sensory bodystorming for collocated physical training designProceedings of the 10th Nordic Conference on Human-Computer Interaction10.1145/3240167.3240224(247-259)Online publication date: 29-Sep-2018
  • (2018)Movement Correction in Instructed Fitness TrainingProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196789(1041-1054)Online publication date: 8-Jun-2018
  • Show More Cited By

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