We are pleased to host the ACM International Conference on Interactive Tabletops and Surfaces (ITS) 2011, held from 13th to 16th of November 2011, in Kobe, Japan. ITS 2011 is the 6th event in a series of annual research workshops and conferences that began in 2006 in Adelaide, Australia as "Table-top", and has subsequently traveled around the world (Tabletop 2007 in Newport, RI, USA; Tabletop and Interactive Surfaces (TIS) 2008 in Amsterdam, The Netherlands, the ACM International Conference ITS 2009 in Banff, Canada, and the ACM International Conference ITS 2010 in Saarbrücken, Germany). ITS has also broadened in scope beyond its original focus on horizontal computer systems and it becomes a premier venue for presenting research in the design and use of new and emerging tabletop and interactive surface technologies. As a still young and very active community, we embrace the growth of the discipline in a wide variety of areas, including innovations in ITS hardware, software, interaction design, and studies expanding our understanding of design considerations of ITS technologies and of their applications in modern society. ITS 2011 will bring together top researchers and practitioners who are interested in both the technical and human aspects of interactive tabletop and surface technologies. As in the last year, ITS 2011 has added a separate day for a doctoral symposium and tutorials before the main conference. We also have co-located workshop Dexis 2011 on November 13th, focusing on the use of interactive surfaces for visual data exploration.
We received 96 full paper and note submissions (56 papers and 40 notes) this year. After a thorough review process, the program committee accepted 32 submissions (acceptance rate of 33.3% in total), which include 19 papers (33.9%) and 13 notes (32.5%). Each anonymous submission was assigned primary and secondary program committee members. The primary committee member assigned at least two external reviewers for each submission, and the secondary at least one. After receiving the reviews, both program committee members wrote a meta-review for every submission. The program committee then met in Redmond, WA, USA on August 25 and 26, 2011, to examine each submission and select the top papers. At that moment all acceptances were conditional and they were finally accepted only after the authors provided a final revision addressing the committee's comments.
Proceeding Downloads
Anamorphicons: an extended display with a cylindrical mirror
We developed an interactive system which takes the technique of Anamorphosis, with a 2D display and a cylindrical mirror. In this system, a distorted image is shown on a flat panel display or tabletop surface, and the original image will appear on the ...
uTable: a seamlessly tiled, very large interactive tabletop system
We present uTable, a very large horizontal interactive surface which accommodates up to ten people sitting around and interacting in parallel. We identify the key aspects for building such large interactive tabletops and discuss the pros and cons of ...
Interactive sensemaking in authorship networks
This paper describes research on rich opportunities for novel interaction on large multitouch tables to assist researchers. We have designed, developed and evaluated ResearchTable which provides an interactive visualization of (co-)authorship networks. ...
Reminiscence Park Interface: personal spaces to listen to songs with memories and diffusions and overlaps of their spaces
We propose Reminiscence Park Interface. This interface gives the personal spaces for listening to the favorite songs by using the original music boxes. And our interface also visualizes the diffusions and the overlaps of the users' spaces by computer ...
Analysis of pointing motions by introducing a joint model for supporting embodied large-surface presentation
The importance of utilizing the advantages of embodiment in presentation has often been pointed out. In recent years, because of the increase in the size of screens and displays, the realization of a large-surface presentation by arranging many screens ...
Spatial connectedness of information presentation for safety training in chemistry experiments
This paper focuses on a principle in presenting safety-related message on the table for a chemistry experiment support system. It is important for students to acquire applied skills to conduct experiments without the system in the future, as well as ...
Interaction design of 2D/3D map navigation on wall and tabletop displays
We propose interaction design of a map navigation system that displays Google Maps on a tabletop display, and Google Earth and Google Street View on the wall display. In Google Maps on the table, we introduce the use of hand gestures to pan, rotate, and ...
Tap2Count: numerical input for interactive tabletops
We present a technique to enter numbers on interactive multi-touch tabletops using the 10 fingers of both hands. We recognize the number of fingers simultaneously touching the screen and interpret them as digits from 0 to 9 to represent any number in ...
An interaction on a flat panel display using a planar 1-DOF electrostatic actuator
This paper demonstrates a new user-computer interaction on a flat panel display through physical motions of a paper sheet. A user handles a paper sheet directly by hand, and at the same time, a computer program drives the sheet using a planar ...
Optically hiding of tabletop information with polarized complementary image projection: your shadow reveals it!
We propose the concept and implementation of a graphical information hiding technique for interactive tabletops where users can view the information by simply casting real shadows. We placed three projectors (one in the rear and two in the front) in ...
Extending interactions into hoverspace using reflected light
Multi-touch tables are becoming increasingly popular and much research is dedicated to developing suitable interaction paradigms. There also exist multiple techniques aimed at extending interactions into the hoverspace---the space directly above a multi-...
SourceVis: a tool for multi-touch software visualization
Most software visualization systems and tools are designed from a single-user perspective and are bound to the desktop and Integrated Development Environments (IDEs). These design decisions do not allow users to easily navigate through software ...
Multi-touch wall display system using multiple laser range scanners
In this work we present a multi-touch wall display system that equips easily and considers occlusions problem using multiple range scanners. Our system is implemented on an existing large display embedded in a wall with two laser range scanners. Each ...
Novel interaction techniques by combining hand and foot gestures on tabletop environments
Despite the convenience and intuitiveness of multi-touch gestures, there are some tasks that do not allow users to effectively conduct even using two-handed gestures. We propose novel input techniques of combining hand and foot gestures to enhance user ...
Rainterior: an interactive water display with illuminating raindrops
In our daily lives, we often feel depressed on rainy days. In this research, we aim to relieve these kinds of unpleasant feelings by providing a novel entertainment system using raindrops. More concretely, we propose an interactive display named "...
Process Pad: a multimedia multi-touch learning platform
This paper introduces Process Pad, an interactive, low-cost multi-touch tabletop platform designed to capture students' thought process and facilitate their explanations. The goal of Process Pad is to elicit students' think-aloud narratives that would ...
Multimodal feedback for tabletop interactions
This paper presents a study into the use of different modalities in providing per contact feedback for interactions on tabletop computers. We replicate the study by Wigdor et al. [3] and confirm their results, and extend the study to examine not just ...
Mobile phones as a tactile display for tabletop typing
This paper presents a study into the use of mobile phones as private tactile displays for interactions with tabletop computers. Text entry performance on tabletop computers is often poor due to the soft keyboards that are normally used. We propose using ...
Dual mode IR position and state transfer for tangible tabletops
This paper presents a method for tracking multiple active tangible devices on tabletops. Most tangible devices for tabletops use infrared to send information about their position, orientation, and state. The method we propose can be realized as a ...
Digital board games: peripheral activity eludes ennui
In this paper the authors argue that the affordance of peripheral activities in multi-modal tabletop interfaces for digital board games increase the user experience of passive players compared to WIMP interfaces. The authors have made a prototype ...
Index Terms
- Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces