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CoDine: an interactive multi-sensory system for remote dining

Published: 17 September 2011 Publication History

Abstract

The pervasiveness of computing has extended into domestic realms, including the dining room. Beyond simply a place to consume food, the dining room is a social hub where family members meet and share experiences. Yet busy lifestyles can make it difficult to spend social time with your family. To provide a new solution for family bonding, this paper presents the CoDine system, a dining table embedded with interactive subsystems that augment and transport the experience of communal family dining to create a sense of coexistence among remote family members. CoDine connects people in different locations through shared dining activities: gesture-based screen interaction, mutual food serving, ambient pictures on an animated tablecloth, and the transportation of edible messages. Rather than focusing on functionality or efficiency, CoDine aims to provide people with an engaging interactive dining experience through enriched multi-sensory communication.

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cover image ACM Conferences
UbiComp '11: Proceedings of the 13th international conference on Ubiquitous computing
September 2011
668 pages
ISBN:9781450306300
DOI:10.1145/2030112
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 17 September 2011

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Author Tags

  1. co-dining
  2. co-presence
  3. family communication
  4. interactive media
  5. kitchen
  6. multi-sensory
  7. tangible interface

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Overall Acceptance Rate 764 of 2,912 submissions, 26%

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Cited By

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  • (2024)WhisperCup: A Design Exploration for Improving the Remote Communication between Chinese Parents and Their Adult Children through Digitally-Augmented Everyday ObjectsProceedings of the ACM on Human-Computer Interaction10.1145/36765348:MHCI(1-26)Online publication date: 24-Sep-2024
  • (2024)pic2eat: Facilitating Social Ice-breaking through Collaborative Design of 3D Printed AppetizerExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651082(1-7)Online publication date: 11-May-2024
  • (2024)More Than Just Limits: How Technology Can Support Parents in Regulating Children's Eating Behaviors at Family MealtimesExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650858(1-8)Online publication date: 11-May-2024
  • (2024)A study on design and moving behavior of meal partner robots that can perform eating behavior expressionAdvanced Robotics10.1080/01691864.2024.238811538:19-20(1441-1456)Online publication date: 9-Aug-2024
  • (2023)Design of a Spoken Dialogue System to Provide Food Knowledge to Users while EatingProceedings of the 13th International Conference on the Internet of Things10.1145/3627050.3630728(154-157)Online publication date: 7-Nov-2023
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  • (2023)SurfaceCast: Ubiquitous, Cross-Device Surface SharingProceedings of the ACM on Human-Computer Interaction10.1145/36264757:ISS(286-308)Online publication date: 1-Nov-2023
  • (2023)MagiBricks: Fostering Intergenerational Connectedness in Distributed Play with Smart Toy BricksProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589390(239-252)Online publication date: 19-Jun-2023
  • (2023)Applying “Designerly Framing” to Understand Assisted Feeding as Social Aesthetic Bodily ExperiencesACM Transactions on Human-Robot Interaction10.1145/358374212:2(1-23)Online publication date: 14-Apr-2023
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