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Back-Mirror: back-of-device one-handed interaction on smartphones

Published: 28 November 2016 Publication History

Abstract

We present Back-Mirror, a low-cost camera-based approach for widening the interaction space on the back surface of a smartphone by using mirror reflection. Back-Mirror consists of two main parts: a smartphone accessory with a mirror that can reflect the back surface to the rear-facing camera of the phone, and a computer-vision algorithm for gesture recognition based on the visual pattern on the back surface. Our approach captures the finger position on the back surface, and tracks finger movement with higher resolution than the previous methods. We further designed a set of intuitive gestures that can be recognized by Back-Mirror, including swiping up, down, left and right, tapping left, middle, right, and holding gestures. Furthermore, we created applications of Back-of-device, such as game, media player, photo gallery, and unlock mechanism, allowing users to experience the use of Back-Mirror gestures in the real-life scenarios.

References

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Chan, L., Hsieh, C., Chen, Y., Yang, S., Huang, D., Liang, R., and Chen, B. 2015. Cyclops: Wearable and Single-Piece Full-Body Gesture Input Devices. In Proceedings of the 2nd international conference on Embedded networked sensor systems, CHI'15, 311-311.
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Doogee Valencia DG800 - smartphone with back touch http://www.androidauthority.com/doogee-valencia-dg800-full-review-390264/
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Cited By

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  • (2024)CasePad: Privacy-preserving Finger Activity Sensing via Passive Acoustic Signals Enhanced by Mini-Structures in Smartphone Cases2024 33rd International Conference on Computer Communications and Networks (ICCCN)10.1109/ICCCN61486.2024.10637508(1-9)Online publication date: 29-Jul-2024
  • (2023)ShadowTouch: Enabling Free-Form Touch-Based Hand-to-Surface Interaction with Wrist-Mounted Illuminant by Shadow ProjectionProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606785(1-14)Online publication date: 29-Oct-2023
  • (2023)FocalPointProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35808567:1(1-26)Online publication date: 28-Mar-2023
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    cover image ACM Conferences
    SA '16: SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications
    November 2016
    76 pages
    ISBN:9781450345514
    DOI:10.1145/2999508
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 28 November 2016

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    Author Tags

    1. back-of-device
    2. camera
    3. gestures
    4. mobile interaction
    5. motion sensing
    6. smartphone

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    SA '16
    Sponsor:
    SA '16: SIGGRAPH Asia 2016
    December 5 - 8, 2016
    Macau

    Acceptance Rates

    Overall Acceptance Rate 178 of 869 submissions, 20%

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    Cited By

    View all
    • (2024)CasePad: Privacy-preserving Finger Activity Sensing via Passive Acoustic Signals Enhanced by Mini-Structures in Smartphone Cases2024 33rd International Conference on Computer Communications and Networks (ICCCN)10.1109/ICCCN61486.2024.10637508(1-9)Online publication date: 29-Jul-2024
    • (2023)ShadowTouch: Enabling Free-Form Touch-Based Hand-to-Surface Interaction with Wrist-Mounted Illuminant by Shadow ProjectionProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606785(1-14)Online publication date: 29-Oct-2023
    • (2023)FocalPointProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35808567:1(1-26)Online publication date: 28-Mar-2023
    • (2023)OmniSense: Exploring Novel Input Sensing and Interaction Techniques on Mobile Device with an Omni-Directional CameraProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580747(1-18)Online publication date: 19-Apr-2023
    • (2022)ClipWidgets: 3D-printed Modular Tangible UI Extensions for SmartphonesProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501314(1-11)Online publication date: 13-Feb-2022
    • (2022)Deep-learning-based unobtrusive handedness prediction for one-handed smartphone interactionMultimedia Tools and Applications10.1007/s11042-021-11844-682:4(4941-4964)Online publication date: 18-Jan-2022
    • (2021)Watching Your Phone's BackProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/34635225:2(1-26)Online publication date: 24-Jun-2021
    • (2019)ThumbStrokeACM Transactions on Management Information Systems10.1145/334385810:3(1-19)Online publication date: 7-Sep-2019
    • (2019)HandSeeProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300935(1-13)Online publication date: 2-May-2019
    • (2019)EarTouchProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300254(1-13)Online publication date: 2-May-2019
    • Show More Cited By

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