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UnlimitedHand: Input and Output Hand Gestures with Less Calibration Time

Published: 16 October 2016 Publication History

Abstract

Numerous devices that either track hand gestures or provide haptic feedback have been developed with the aim of manipulating objects within Virtual Reality(VR) and Augmented Reality(AR) environments. However, these devices implement lengthy calibration processes to ease out individual differences. In this research, a wearable device that simultaneously recognizes hand gestures and outputs haptic feedback: UnlimitedHand is suggested. Photo-reflectors are placed over specific muscle groups on the forearm to read in hand gestures. For output, electrodes are placed over the same muscles to control the user's hand movements. Both sensors and electrodes target main muscle groups responsible for moving the hand. Since the positions of these muscle groups are common between humans, UnlimitedHand is able to reduce the time spent on performing calibration.

Supplementary Material

suppl.mov (uistde0177-file3.mp4)
Supplemental video

References

[1]
Ramsamy, P., Haffegee, A., Jamieson, R., and Alexandrov, V. Using haptics to improve immersion in virtual environments. Proc. ICCS'06, 603--609.
[2]
Lopes, P ., Ion, A., & Baudisch, P. (2015, November). Impacto: Simulating Physical Impact by Combining Tactile Stimulation with Electrical Muscle Stimulation. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (pp. 11--19). ACM.
[3]
Tamaki, E., Miyaki, T., and Rekimoto, J. PossessedHand. In Proceedings of the 2011 annual conference on Human factors in computing systems - CHI '11, ACM Press (New York, New York, USA, May 2011), 543.
[4]
Tamaki, E., Miyaki, T., and Rekimoto, J. PossessedHand. In Proceedings of the 2011 annual conference on Human factors in computing systems - CHI '11, ACM Press (New York, New York, USA, May 2011), 543.
[5]
Myo - Gesture control armband by Thalmic Labs. Retrieved January 13, 2016 from https://www.myo.com

Cited By

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  • (2024)Electrical Muscle Stimulation for Kinesthetic Feedback in AR/VR: A Systematic Literature ReviewMultimodal Technologies and Interaction10.3390/mti80200078:2(7)Online publication date: 25-Jan-2024
  • (2024)Can a Smartwatch Move Your Fingers? Compact and Practical Electrical Muscle Stimulation in a SmartwatchProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676373(1-15)Online publication date: 13-Oct-2024
  • (2023)Standing Balance Improved by Electrical Muscle Stimulation to Popliteus MusclesProceedings of the Augmented Humans International Conference 202310.1145/3582700.3582711(27-34)Online publication date: 12-Mar-2023
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    Published In

    cover image ACM Conferences
    UIST '16 Adjunct: Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology
    October 2016
    244 pages
    ISBN:9781450345316
    DOI:10.1145/2984751
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 16 October 2016

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    Author Tags

    1. ar(augmented reality)
    2. electric stimulation
    3. ems(electric muscle stimulation)
    4. fes(functional electric stimulation)
    5. hand gesture
    6. haptic sensation
    7. photo-reflector array
    8. vr(virtual reality)

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    UIST '16

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    UIST '16 Adjunct Paper Acceptance Rate 79 of 384 submissions, 21%;
    Overall Acceptance Rate 355 of 1,733 submissions, 20%

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    UIST '25
    The 38th Annual ACM Symposium on User Interface Software and Technology
    September 28 - October 1, 2025
    Busan , Republic of Korea

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    Cited By

    View all
    • (2024)Electrical Muscle Stimulation for Kinesthetic Feedback in AR/VR: A Systematic Literature ReviewMultimodal Technologies and Interaction10.3390/mti80200078:2(7)Online publication date: 25-Jan-2024
    • (2024)Can a Smartwatch Move Your Fingers? Compact and Practical Electrical Muscle Stimulation in a SmartwatchProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676373(1-15)Online publication date: 13-Oct-2024
    • (2023)Standing Balance Improved by Electrical Muscle Stimulation to Popliteus MusclesProceedings of the Augmented Humans International Conference 202310.1145/3582700.3582711(27-34)Online publication date: 12-Mar-2023
    • (2022)Evaluating the Sense of Embodiment through Out-of-Body Experience and Tactile FeedbackProceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry10.1145/3574131.3574456(1-7)Online publication date: 27-Dec-2022
    • (2022)From Perception to Action: A Review and Taxonomy on Electrical Muscle Stimulation in HCIProceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia10.1145/3568444.3568460(159-171)Online publication date: 27-Nov-2022
    • (2022)Lessons Learnt from Using Electrical Muscle Stimulation to Actuate Agonist and Antagonist Muscle PairsProceedings of Mensch und Computer 202210.1145/3543758.3547570(528-532)Online publication date: 4-Sep-2022
    • (2022)Estimating the Just Noticeable Difference of Tactile Feedback in Oculus Quest 2 Controllers2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00013(1-7)Online publication date: Oct-2022
    • (2022)The Effect of Out-of-Body Experience and Tactile Feedback on the Sense of Embodiment in Virtual Reality2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct57072.2022.00205(919-922)Online publication date: Oct-2022
    • (2022)Mitigating crowded transportation terminals nearby mega-sports eventsBehaviour & Information Technology10.1080/0144929X.2022.2048890(1-17)Online publication date: 25-Mar-2022
    • (2021)DextrEMS: Increasing Dexterity in Electrical Muscle Stimulation by Combining it with BrakesThe 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3472749.3474759(414-430)Online publication date: 10-Oct-2021
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