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Hybrid avatars: enabling co-presence in multiple realities

Published: 22 July 2016 Publication History

Abstract

Virtual reality (VR) and augmented reality (AR) technologies are quickly making their way into people's everyday lives. Typically, these technologies are used separately to create either plain VR or AR applications rather than harnessing the possibilities of combining the two. In this position paper, we introduce a novel concept of hybrid avatar that enables avatar-based interactions between VR and AR users visiting the same place both in the real world and its virtual counterpart. We illustrate a generic architecture for implementing hybrid avatar interactions, present our prototype implementation and discuss the implementation related challenges. Main contribution of this paper is to provide new ideas for research on the areas of VR, AR, and hybrid reality.

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Cited By

View all
  • (2023)Coupling Co-presence in Physical and Virtual Environments Toward Hybrid PlacesComputer-Aided Architectural Design. INTERCONNECTIONS: Co-computing Beyond Boundaries10.1007/978-3-031-37189-9_35(532-546)Online publication date: 5-Jul-2023
  • (2022)“Nice to see you virtually”: Thoughtful design and evaluation of virtual avatar of the other user in AR and VR based telexistence systemsEntertainment Computing10.1016/j.entcom.2021.10045740(100457)Online publication date: Jan-2022
  • (2018)Requirements for Avatar in Virtual Environment of Support Learning in the Literacy of Deaf People in Portuguese Mediated by LIBRASProceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems10.1145/3274192.3274241(1-6)Online publication date: 22-Oct-2018
  • Show More Cited By

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cover image ACM Conferences
Web3D '16: Proceedings of the 21st International Conference on Web3D Technology
July 2016
173 pages
ISBN:9781450344289
DOI:10.1145/2945292
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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New York, NY, United States

Publication History

Published: 22 July 2016

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Author Tags

  1. augmented reality
  2. dual reality
  3. hybrid reality
  4. user experience
  5. virtual reality

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Overall Acceptance Rate 27 of 71 submissions, 38%

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Cited By

View all
  • (2023)Coupling Co-presence in Physical and Virtual Environments Toward Hybrid PlacesComputer-Aided Architectural Design. INTERCONNECTIONS: Co-computing Beyond Boundaries10.1007/978-3-031-37189-9_35(532-546)Online publication date: 5-Jul-2023
  • (2022)“Nice to see you virtually”: Thoughtful design and evaluation of virtual avatar of the other user in AR and VR based telexistence systemsEntertainment Computing10.1016/j.entcom.2021.10045740(100457)Online publication date: Jan-2022
  • (2018)Requirements for Avatar in Virtual Environment of Support Learning in the Literacy of Deaf People in Portuguese Mediated by LIBRASProceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems10.1145/3274192.3274241(1-6)Online publication date: 22-Oct-2018
  • (2018)AVATAREXProceedings of the 9th Augmented Human International Conference10.1145/3174910.3174926(1-8)Online publication date: 6-Feb-2018
  • (2017)Immersive Street-level Social Media in the 3D Virtual CityProceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing10.1145/2998181.2998341(2422-2435)Online publication date: 25-Feb-2017
  • (2016)Chasing Digital ShadowsProceedings of the 9th Nordic Conference on Human-Computer Interaction10.1145/2971485.2993923(1-10)Online publication date: 23-Oct-2016

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