Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/2839462.2839497acmotherconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
research-article

Ideating in Skills: Developing Tools for Embodied Co-Design

Published: 14 February 2016 Publication History

Editorial Notes

The authors have requested minor, non-substantive changes to the VoR and, in accordance with ACM policies, a Corrected VoR was published on September 30, 2020. For reference purposes the VoR may still be accessed via the Supplemental Material section on this page.

Abstract

In this paper, we show the development of the Ideating in Skills (IiS) toolset: an embodied design tool aimed at supporting co-design processes. The iterative process of developing the toolset was carried out by students. They worked individually at first, exploring their own skills and moods through movement, visualisations and poetry. These explorations were translated into objects that were able to communicate and connect with each other. In each iteration, the design of the qualities of these connections was based on the findings of the previous explorations. After several individual and team-based iterations, a final toolset was collaboratively created and evaluated in various short design sessions. Based on the potential of the first version of the toolset, a second version was created that is currently used and tested in one-on-one settings all over the world and in multi-stakeholder settings in a creative hub in Sweden.

Supplementary Material

2839497-VoR (2839497-vor.pdf)
Version of Record for "Ideating in Skills: Developing Tools for Embodied Co-Design" by Smit et al., TEI '16: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, February 2016

References

[1]
Lorenzo Cantoni, Elena Marchiori, Marco Faré, Luca Botturi and Davide Bolchini. 2009. A systematic methodology to use Lego bricks in web communication design. In Proceedings of the 27th ACM international Conference on Design of Communication (Bloomington, Indiana, USA, October 5--07, 2009). SIGDOC '09. New York, NY: ACM, 187--192.
[2]
Hanne De Jaegher and Ezequiel Di Paolo. 2007. Participatory sense-making: An enactive approach to social cognition. Phenomenology and the Cognitive Sciences, 6 (4), 485--507.
[3]
Elke den Ouden, 2012. Innovation design: Creating value for people, organizations and society. London: Springer.
[4]
Paul Gardien, Tom Djajadiningrat, Caroline Hummels, and Aarnout Brombacher. 2014. Changing your hammer: The implications of paradigmatic innovation for design practice. International Journal of Design, 8 (2), 119--139.
[5]
Caroline Hummels and Pierre Lévy. 2013. Matter of transformation: Designing an alternative tomorrow inspired by phenomenology. Interactions, 20(6). New York: ACM, 42--49.
[6]
Caroline Hummels and Jelle van Dijk. 2015. Seven principles to design for embodied sensemaking. Conference Paper: TEI '15 Proceedings of the 9th International Conference on Tangible, Embedded and Embodied Interaction: Stanford, University, USA, 15-19 January 2015. New York: ACM, 21--28.
[7]
IDEO. 2010. IDEO method cards. San Francisco: William Stout Architectural Books (www.ideo.com)
[8]
Theo Keane, Brenton Caffin, Michael Soto, Ayush Chauhan, Rikta Krishnaswamy, Geke van Dijk, and Megha Wadhawan. 2014. Development Impact & You: Practical tools to trigger & support social innovation.
[9]
David Kirsh. 2013. Embodied cognition and the magical future of interaction design. ACM Transanctions on Computer-Human Interactions 20, 1, Article 3 (March 2013).
[10]
James Manktelow. 2009. Brainstorming Toolset. London: Mind Tools Limited.
[11]
James Russell. 1980. A circumplex model of affect. Journal of Personal and Social Psychology, Vol. 39, No.6, American Psychological Association.
[12]
Elizabeth Sanders. 2000. Generative Tools for CoDesigning. In: Scrivener, Ball and Woodcock (Eds.) Collaborative Design, London: Springer-Verlag, 3--12.
[13]
Lucy Suchman. 2007. Human-Machine Reconfigurations: Plans and Situated Actions (2nd expanded edition ed.). Cambridge, UK: Cambridge University Press.
[14]
Roberta Tassi. 2008. Service Design Tools. http://www.servicedesigntools.org/
[15]
Ambra Trotto and Caroline Hummels. 2013a. Designing in Skills Nurturing Personal Engagement. In Design. Proceedings of International Association of Societies of Design Research 2013, August 26-30 2013, Tokyo, Japan.
[16]
Ambra Trotto and Caroline Hummels. 2013b. Engage me do. Engagement Catalysers to ignite a (Design) Conversation. In Proceedings of DPPI, 3-5 September 2013, Newcastle, UK. New York: ACM.
[17]
Jelle van Dijk, Remco van der Lugt and Caroline Hummels. 2014. Beyond distributed representation: embodied cognition design supporting socio-sensorimotor couplings. In Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction New York: ACM, 181--188.
[18]
Sabine van Gent, Carl Megens, Michel Peeters, Caroline Hummels, Lu Yuan and Aarnout Brombacher. 2011. Experiential design landscapes as a design tool for market research of disruptive intelligent systems. In Proceedings of the first Cambridge Academic Design Management Conference (CADMC). Cambridge, United Kingdom.
[19]
Nicolas Villar, James Scott and Steve Hodges. 2011. Prototyping with Microsoft .net Gadgeteer. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction TEI'11. New York: ACM, 377--380
[20]
D3 Data-Driven Documents. Data-Driven & Data Visualization. 2015. Retrieved December 22, 2015 from http://d3js.org
[21]
Rights Through Making. 2015. Ideating in Skills -- Process. Video. (February 2015). Retrieved December 22, 2015 from https://vimeo.com/118957664

Cited By

View all
  • (2024)Movits: a Minimalist Toolkit for Embodied SketchingProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660706(3302-3317)Online publication date: 1-Jul-2024
  • (2023)Participatory Design Tools: Leveraging Materiality and Familiarity to Adapt Unconventional Materials into Design ToolsProceedings of the 15th Conference on Creativity and Cognition10.1145/3591196.3593339(399-412)Online publication date: 19-Jun-2023
  • (2023)Not Only WEIRD but “Uncanny”? A Systematic Review of Diversity in Human–Robot Interaction ResearchInternational Journal of Social Robotics10.1007/s12369-023-00968-415:11(1841-1870)Online publication date: 8-Mar-2023
  • Show More Cited By

Index Terms

  1. Ideating in Skills: Developing Tools for Embodied Co-Design

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    TEI '16: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction
    February 2016
    820 pages
    ISBN:9781450335829
    DOI:10.1145/2839462
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    In-Cooperation

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 14 February 2016

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. design tools
    2. embodiment
    3. ideating in skills
    4. ideation
    5. multi-stakeholder processes

    Qualifiers

    • Research-article
    • Research
    • Refereed limited

    Conference

    TEI '16

    Acceptance Rates

    TEI '16 Paper Acceptance Rate 45 of 178 submissions, 25%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)144
    • Downloads (Last 6 weeks)11
    Reflects downloads up to 01 Oct 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Movits: a Minimalist Toolkit for Embodied SketchingProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660706(3302-3317)Online publication date: 1-Jul-2024
    • (2023)Participatory Design Tools: Leveraging Materiality and Familiarity to Adapt Unconventional Materials into Design ToolsProceedings of the 15th Conference on Creativity and Cognition10.1145/3591196.3593339(399-412)Online publication date: 19-Jun-2023
    • (2023)Not Only WEIRD but “Uncanny”? A Systematic Review of Diversity in Human–Robot Interaction ResearchInternational Journal of Social Robotics10.1007/s12369-023-00968-415:11(1841-1870)Online publication date: 8-Mar-2023
    • (2022)Workshops in TEI: Development, Evaluation, Exploration, and ImplementationProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3505562(1-9)Online publication date: 13-Feb-2022
    • (2022)Hybrid Design Tools for Participatory, Embodied Sensemaking: An Applied FrameworkProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501332(1-10)Online publication date: 13-Feb-2022
    • (2022)Weaving Fire into FormundefinedOnline publication date: 20-Jul-2022
    • (2021)Distributed Collaborative Sensemaking: Tracing a Gradual ProcessProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3446079(1-12)Online publication date: 14-Feb-2021
    • (2021)The Bodies of TEI – Investigating Norms and Assumptions in the Design of Embodied InteractionProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440651(1-19)Online publication date: 14-Feb-2021
    • (2021)Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User InterfacesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445713(1-21)Online publication date: 6-May-2021
    • (2020)Wearable BitsProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374954(165-177)Online publication date: 9-Feb-2020
    • Show More Cited By

    View Options

    Get Access

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media