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Subjective avatars (poster)

Published: 01 May 1998 Publication History

Abstract

No abstract available.

References

[1]
Bates, J. 1992. Virtual Reality, Art, and Entertainment. Presence: The Journal of Teleoperators and Virtual Environments 1(I): pages 133-138.
[2]
Loyall, A. B., and Bates, J. Hap: A Reactive, Adaptive Architecture for Agents. Technical Report CMU-CS- 91-147, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA, June 1991.
[3]
Neal Reilly, W. S. 1996. Believable Social and Emotional Agents. Ph.D. diss., School of Computer Science, Carnegie Mellon Univ.

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  • (2023)Two Factors that Influence Our Selection of Digital Avatars: Gender Performativity and Historical CultureAdvances in Smart Vehicular Technology, Transportation, Communication and Applications10.1007/978-981-99-0848-6_37(463-476)Online publication date: 15-May-2023

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cover image ACM Conferences
AGENTS '98: Proceedings of the second international conference on Autonomous agents
May 1998
484 pages
ISBN:0897919831
DOI:10.1145/280765
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 May 1998

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Author Tags

  1. avatars
  2. believable agents
  3. interactive drama

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AGENTS98
AGENTS98: 2nd International Conference on Autonomous Agents
May 10 - 13, 1998
Minnesota, Minneapolis, USA

Acceptance Rates

AGENTS '98 Paper Acceptance Rate 57 of 180 submissions, 32%;
Overall Acceptance Rate 182 of 599 submissions, 30%

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Cited By

View all
  • (2023)Two Factors that Influence Our Selection of Digital Avatars: Gender Performativity and Historical CultureAdvances in Smart Vehicular Technology, Transportation, Communication and Applications10.1007/978-981-99-0848-6_37(463-476)Online publication date: 15-May-2023

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