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Playful Interactions in Public

Published: 05 October 2015 Publication History

Abstract

Governments, researchers, charities, schools, pubs, clubs and local communities all want to engage with the public to hear their opinions, involve them in events and get their commitment to sign up for initiatives and behavioral change programs. However, it is easier said than done. All, too, often only a small number take part while others shy away. How can technology be designed to encourage more active, diverse and sustained participation? How can technology be exploited to draw more people in that will champion causes, commit and even change the world? Instead of building yet another app, our 'out there' approach is to design tangible and physical interfaces, based on principles of playfulness, excitement, competitiveness, intrigue and pleasure. To truly engage with people in the public domain, however, needs us to be creative, colorful and daring in how we combine, mold and shape the form and context of physical and digital technologies.

Cited By

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  • (2020)Scaling Up to Tackle Low Levels of Urban Food Waste RecyclingProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395524(1327-1340)Online publication date: 3-Jul-2020
  • (2019)WindowWallACM Transactions on Computer-Human Interaction10.1145/331027526:2(1-42)Online publication date: 13-Mar-2019
  • (2019)Designing for Digital Playing OutProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300909(1-15)Online publication date: 2-May-2019
  • Show More Cited By

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Information

Published In

cover image ACM Conferences
CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
October 2015
852 pages
ISBN:9781450334662
DOI:10.1145/2793107
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 October 2015

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Author Tags

  1. community engagement
  2. hci
  3. play
  4. vision

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  • Invited-talk

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CHI PLAY '15
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CHI PLAY '15 Paper Acceptance Rate 40 of 144 submissions, 28%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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Cited By

View all
  • (2020)Scaling Up to Tackle Low Levels of Urban Food Waste RecyclingProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395524(1327-1340)Online publication date: 3-Jul-2020
  • (2019)WindowWallACM Transactions on Computer-Human Interaction10.1145/331027526:2(1-42)Online publication date: 13-Mar-2019
  • (2019)Designing for Digital Playing OutProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300909(1-15)Online publication date: 2-May-2019
  • (2018)Social Affordances at PlayProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173946(1-10)Online publication date: 21-Apr-2018
  • (2017)Gamified probes for cooperative learningMultimedia Tools and Applications10.1007/s11042-016-3543-776:4(4925-4949)Online publication date: 1-Feb-2017

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