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Cultural heritage communities: technologies and challenges

Published: 27 June 2015 Publication History

Abstract

This workshop will explore the role of technology supporting and mediating cultural heritage practices for both professional communities (cultural heritage professionals, heritage institutions, etc.) and civic communities (citizen-led heritage initiatives, heritage volunteers, personal and community identified heritage, heritage crowdsourcing, etc.). The workshop - which aims to attract participants from heritage studies and practice, community engagement, digital humanities and human-centred computing - will discuss challenges and future opportunities for technology use and for design and participatory processes in the context of various heritage communities, and the role of different stakeholders in engaging with heritage in a technologically-mediated way.

References

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Damala, A., Cubaud, P., Bationo, A., Houlier, P. and Marchal, I. 2008. Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum visit. Proc. of DIMEA2008. ACM, New York, 120--127.
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Hornecker, E. 2010. Interactions around a contextually embedded system. Proc of TEI 2010, ACM: NY. 169--176.
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Maye, L., McDermott, F., Ciolfi, L. and Avram, G. 2014. Interactive Exhibitions Design -- What Can We Learn from Cultural Heritage Professionals? Proceedings of NordiCHI 2014, ACM: NY 2014, 598--607.
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Cited By

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  • (2024)Spirits in the Material World: Older Adults' Personal Curation of Memory ArtifactsProceedings of the ACM on Human-Computer Interaction10.1145/36869958:CSCW2(1-35)Online publication date: 8-Nov-2024
  • (2024)Sensing Heritage: Exploring Creative Approaches for Capturing, Experiencing and Safeguarding the Sensorial Aspects of Cultural HeritageCompanion Publication of the 2024 ACM Designing Interactive Systems Conference10.1145/3656156.3658400(445-448)Online publication date: 1-Jul-2024
  • (2023)Crowdsourcing Intangible Heritage for Territorial Development: A Conceptual Framework Considering Italian Inner AreasLand10.3390/land1210184312:10(1843)Online publication date: 27-Sep-2023
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  1. Cultural heritage communities: technologies and challenges

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    Published In

    cover image ACM Other conferences
    C&T '15: Proceedings of the 7th International Conference on Communities and Technologies
    June 2015
    167 pages
    ISBN:9781450334600
    DOI:10.1145/2768545
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 27 June 2015

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    1. cultural heritage

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    C&T '15
    C&T '15: Communities and Technologies 2015
    June 27 - 30, 2015
    Limerick, Ireland

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    Overall Acceptance Rate 80 of 183 submissions, 44%

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    Cited By

    View all
    • (2024)Spirits in the Material World: Older Adults' Personal Curation of Memory ArtifactsProceedings of the ACM on Human-Computer Interaction10.1145/36869958:CSCW2(1-35)Online publication date: 8-Nov-2024
    • (2024)Sensing Heritage: Exploring Creative Approaches for Capturing, Experiencing and Safeguarding the Sensorial Aspects of Cultural HeritageCompanion Publication of the 2024 ACM Designing Interactive Systems Conference10.1145/3656156.3658400(445-448)Online publication date: 1-Jul-2024
    • (2023)Crowdsourcing Intangible Heritage for Territorial Development: A Conceptual Framework Considering Italian Inner AreasLand10.3390/land1210184312:10(1843)Online publication date: 27-Sep-2023
    • (2023)Augmenting Indigenous Sámi Exhibition - Interactive Digital Heritage in Museum ContextHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42283-6_32(597-617)Online publication date: 25-Aug-2023
    • (2022)EDVAM: a 3D eye-tracking dataset for visual attention modeling in a virtual museumEDVAM:用于虚拟博物馆视觉注意建模的三维眼动数据集Frontiers of Information Technology & Electronic Engineering10.1631/FITEE.200031823:1(101-112)Online publication date: 6-Feb-2022
    • (2021)Interaction design inspirations from children's drawings in a mixed-reality museum exhibitionInteractions10.1145/347710928:5(50-55)Online publication date: 31-Aug-2021
    • (2020)Un-authorised View: Leveraging Volunteer Expertise in HeritageProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376558(1-14)Online publication date: 21-Apr-2020
    • (2018)Cross-objects user interfaces for video interaction in virtual reality museum contextMultimedia Tools and Applications10.5555/3287850.328790877:21(29013-29041)Online publication date: 1-Nov-2018
    • (2018)Cross-objects user interfaces for video interaction in virtual reality museum contextMultimedia Tools and Applications10.1007/s11042-018-6091-577:21(29013-29041)Online publication date: 11-May-2018

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