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Simulating Marriage: Gender Roles and Emerging Intimacy in an Online Game

Published: 28 February 2015 Publication History

Abstract

Virtual marriage is a complex social activity in virtual worlds, yet it has received relatively little research attention. What happens when an important relationship such as marriage is transformed into gameplay? In this paper we present an empirical study of how players perceive, experience, and interpret their in-game marriages, especially with regard to representations of gender and sexuality, in an online game (Audition) where a ludological simulation of marriage is centrally embedded in gameplay. Findings reveal that marriage-as-ludic-rule-system and marriage-as-significant-sociocultural-institution provide a double set of gameplay/social/psychosexual resources that players collaboratively learn and perform, and that this negotiation is a source of pleasure, frustration, and meaning in the game. These findings can contribute to understanding the specificity and heterogeneity of players' gender representation in virtual worlds and inform the design of mixed reality games that simulate important life events for learning.

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    cover image ACM Conferences
    CSCW '15: Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing
    February 2015
    1956 pages
    ISBN:9781450329224
    DOI:10.1145/2675133
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 28 February 2015

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    Author Tags

    1. emergence
    2. free-to-play monetization
    3. gender
    4. in-game marriage
    5. intimacy
    6. intimate interaction
    7. sexuality

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