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"It helped me do my science.": a case of designing social media technologies for children in science learning

Published: 17 June 2014 Publication History

Abstract

In this paper, we present the design evolution of two social media (SM) tools: Scientific INQuiry (SINQ), which transformed into ScienceKit. We detail our motivations for using SM tools in science learning and the design decisions we made over a 2year, designbased research project. Our designs grew from our experiences using SM tools in the field and codesigning these systems with children. Our longitudinal case study and design narrative contribute to our understanding of the design and use of SM tools to support children's scientific inquiry. Specifically, we detail (1) the affordances and constraints we gleaned from the design evolution of SINQ to ScienceKit, (2) the potential of SM to guide learning behaviors, and (3) the role of SM for children and the community of adults and peers who support them.

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    cover image ACM Conferences
    IDC '14: Proceedings of the 2014 conference on Interaction design and children
    June 2014
    378 pages
    ISBN:9781450322720
    DOI:10.1145/2593968
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 17 June 2014

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    Author Tags

    1. children
    2. codesign
    3. learning technologies
    4. science learning
    5. social media

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    IDC'14: Interaction Design and Children 2014
    June 17 - 20, 2014
    Aarhus, Denmark

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    IDC '14 Paper Acceptance Rate 18 of 60 submissions, 30%;
    Overall Acceptance Rate 172 of 578 submissions, 30%

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    • (2024)Learning from Learning - Design-Based Research Practices in Child-Computer InteractionProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655754(338-354)Online publication date: 17-Jun-2024
    • (2023)Co-design Tensions Between Parents, Children, and Researchers Regarding Mobile Health Technology Design Needs and Decisions: Case StudyJMIR Formative Research10.2196/417267(e41726)Online publication date: 14-Apr-2023
    • (2023)Designing Together, Miles Apart: A Longitudinal Tabletop Telepresence Adventure in Online Co-Design with ChildrenProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589359(52-67)Online publication date: 19-Jun-2023
    • (2023)Collaborative Machine Learning Model Building with Families Using Co-MLProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589356(40-51)Online publication date: 19-Jun-2023
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